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  #1  
Old April 9th, 2001, 05:31 AM
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Default Massive planetary shields

Has anybody else noticed how badly planetary shields suck?

I modded mine to have 10K hitpoints, and they still got trashed quickly.

I had an enemy force of 4 LCs, 2 of which were cripples, having organic tech lev 4, and they did 2K damage in three turns before I had my massive defence fleet finish them off.

So, I added two more levels, giving 50K, & 75K.

BTW, do planetary shields block phased weapons normally?
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Old April 9th, 2001, 07:17 AM
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Default Re: Massive planetary shields

Don't even bother with the Planetary Shield Gen... You can defend the planet much more effectively if you put one or two shields on your weapon platforms
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Old April 9th, 2001, 07:32 AM

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Default Re: Massive planetary shields

Don't forget that they are NORMAL shields, no good against phased weapons!!!
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Old April 9th, 2001, 07:42 AM
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Default Re: Massive planetary shields

I know that the planetary shields are worthless junk right now.
What I'm trying to do here is to make the planetary shields worthwhile.

So, what I did, was boost the PS I to 10K shields, and add a PS II, @ 50K shields, and a PS III, which has 75,000 phased shields.

Those high level shields are budget busters, though, as 500,000 minerals will take decades to build. What you'll have to do is build and upgrade a PS I in order to finish in a reasonable abount of time

The 10K shield will withstand a moderate amount of punishment, and you can then devote the weapon platforms entirely to big weapons.
Also, all the shields have to be gone before even the first platform gets destroyed, so your firepower dosen't diminish.

Note: all those numbers are flexible ... I'll probably end up dropping the price of the higher level shields, and boosting the strength of the PS 1 (maybe double?).

[This message has been edited by suicide_junkie (edited 09 April 2001).]
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Old April 9th, 2001, 04:18 PM
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Default Re: Massive planetary shields

Well, I have made shields have 20000 points and they are worth the trouble. Of course, you will use them on large and important planets where they will protect your WP-s while they shoot the enemy. That way the large planets can hold very long time against very large fleets. Of course, the 2000 points of protection is way too low, so if you don't mod them they are worthless.

There is something even better - AI from TDM pack will use these shields as well (you are on even terms).
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Old April 9th, 2001, 11:17 PM

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Default Re: Massive planetary shields

I was unable to change the shields from normal to phased, it's not an ability!
How did you do it SJ???
If the change can not be made they are worthless in the end game stage.
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Old April 10th, 2001, 12:29 AM
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Default Re: Massive planetary shields

Some of the planet sheilds are not to stop beams and such but to stop planet distorying weapons (Hmmm I'll drop troops Sir)

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[This message has been edited by mottlee (edited 09 April 2001).]
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Old April 10th, 2001, 01:20 AM

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Default Re: Massive planetary shields

I also find that for the time and resources they aren't worth squat.
Is it possible to give the shields the ability to protect against both normal and phased weapons? If so it may make them more attractive with an increase in shield value too.
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Old April 10th, 2001, 01:33 AM

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Default Re: Massive planetary shields

Why not have differnt levels of the massive shields. I know it is one of those special techs, but could't you still add more levels for it once it's discoverd?

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Old April 10th, 2001, 02:25 AM

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Default Re: Massive planetary shields

That would be unfair as only one player could benefit from that change.
I made planetery shields components which were a lot smaller than the massive but again these can only be normal shields.
Also I don't think that hey would stop troops landing.
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