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  #1  
Old August 15th, 2002, 10:29 PM
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Default Vectorian Mainframe Productions

Welp heres my post for the second planned mod for DO: Project Anubis.Its coming nicely but it still needs a title.
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  #2  
Old August 16th, 2002, 02:13 AM
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Default Re: Vectorian Mainframe Productions

Poop.Everything i intended for Anubis will work YAY.The bad news is that the images are smaller then i anticipated and my resizing abilities stink.So i am asking if any kind soul would please resize them for me.Also anyone wanna help me with Anubis go ahead post.
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  #3  
Old August 16th, 2002, 03:19 PM
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Default Re: Vectorian Mainframe Productions

So basically all you have is a title and some ripped images, and you have to get someone to resize them for you to boot? How are you doing a mod for a game that's not been released yet? The demo can't be played with mod files.

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  #4  
Old August 17th, 2002, 12:24 AM
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Default Re: Vectorian Mainframe Productions

no the title and images are what i dont have.ive started modding a lil so what if i cant check yet i can wait.I have a few more images.The story and most quests are planned out.here are my production notes well some of them tell me what you think:
--------------------------------------------------
The Realms:
Akranon
The Celestial Plane
The Abyss

Factions:
The Human Nations
Aralia*
Cules*
Traminus*
Joth*
The Orc Clans
Bloodletters
Lifetakers
Doombringers
Nighthammers
The Lizerd Clans:
Nup-Tai
Ral'Nathkrul
Via'Ka
And many more unnamed
Other Factions
Avalon(Elven Kingdom)*
Dwarven Empire*
Notes:An asterik means its joinable

Races:
Humans*
Lizard Men*
Orcs*
Dragons
Demons
Undead
Jackels*
Elves*
Dwarves*
Trolls
Beasts
Rat Men*
Giants
Tree Men
Angels
Notes:
An asterik means that race is playable

Class's:
Warrior
Shamen
Hunter
Barbarian
Theif
Alchemist
Assasin
Merchant
Mage
Bard
Preist
Paladin
Ranger

Item Types:
Potions
Scrolls
Books
Armor
Belts
Containers
Rings
Pendents
Helmets
Shields
Boots
Wands
Weapons
Food*
Lumber*
Gold*
Notes:
If something has an asterik it is a resource.

Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts
Knives
Hammers

Magic Types:
Elemental(Earth,Wind,Water,Fire)
Demonic
Holy
Necromancy
Illusionary
Diseased
--------------------------------------------------
Ive got quite a few images in.Hell the game will even have RTS elements.At some points there are battles between two sides like in one quest you must defend a town from the Lizard men.
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  #5  
Old August 17th, 2002, 03:49 AM

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Default Re: Vectorian Mainframe Productions

NULL

[ February 28, 2003, 06:12: Message edited by: Iggiboo ]
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  #6  
Old August 17th, 2002, 11:28 AM
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Default Re: Vectorian Mainframe Productions

Come on now Hadrian, calm down.
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  #7  
Old August 20th, 2002, 04:17 AM
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Default Re: Vectorian Mainframe Productions

What would be really cool for DO would be an SE4 mod.

Change the characters into ships, and have the spells be torpedoes and meson bLasters and shield generators and whatnot. Magic points = supplies.
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  #8  
Old August 20th, 2002, 12:47 PM

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Default Re: Vectorian Mainframe Productions

SJ - That could be a really neat mod, and wouldn't be too hard either. Ship classes instead fo character classes, use bows for fighters, shopkeepers for dry docks and weapon improvements, spells for mounts, etc... Plus the graphics are already there in SEIV
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  #9  
Old August 21st, 2002, 07:16 AM
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Default Re: Vectorian Mainframe Productions

It would be cooler if arrows were Shells or bullets and whatnot.
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  #10  
Old August 21st, 2002, 07:17 AM
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Default Re: Vectorian Mainframe Productions

Fighters could be summoned creatues.
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