|
|
|
|
|
February 16th, 2003, 08:22 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Space Empires IV: AI Races/Ship Sets
Ok, so I am a sick puppy for unleashing the TFC here
1045376425.ZIP
Testcase Fan Club Race style.....hehe *snicker*
[ February 16, 2003, 06:22: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
February 21st, 2003, 07:33 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
All right, I made race portrait for all human faction from SMAX :
1045848787.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
February 21st, 2003, 11:08 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
New AI for Proportions. I think it is best so far but you must give AI at least low bonus:
1045861634.ZIP
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
February 22nd, 2003, 02:21 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Updated Ork AI for AI Death Match 2
1045832020.zip
[ February 21, 2003, 12:53: Message edited by: Atraikius ]
|
February 22nd, 2003, 06:44 AM
|
Corporal
|
|
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Hello:
Here are some four components pictures that I think will use in X-com mod! Feel free to use or modify them.
Also a question to whoever knows: Why when I use a component picture of the higher numbers (the ones I downloaded from the image pack for example) it shows in the component description or in the research window, but they don�t show in the small components images of the ship design window and neither in the ships components details "tactical combat" window. How can this be fixed? Help, please!!
Here is the file:
1045889056.zip
|
February 25th, 2003, 01:45 AM
|
|
Private
|
|
Join Date: Feb 2003
Location: Austin, TX
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
leo1434:
At the following site:
http://www.xprt.net/~s8/prog/orion2/lbx/
There is an explanation of the lbx file format, which includes a header that describes how many files are inside, as well as what their offsets are. You can then read the bytes and split them apart according to the header, but you won't necessarily know whether you have text data, graphic data or whatever.
|
March 1st, 2003, 01:19 AM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
TESSELLATE BETA 2.0.
After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.
The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!
This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).
Please report me any suggestion or bug that you could find!!!
Tessellate Beta2.zip
|
March 1st, 2003, 05:07 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Ok here goes, first upload, here's my realese info:
This is the "Swarm", they are inspired by the bad guys in Wing Commander Prophecy and an episode of Voyager (I forget the exact title, it had a lot of little ships that "swarmed" Voyager, I thought it was cool). The ships are made up of several smaller vessels working in unison, the more little ships present the bigger the ship size, 1=escort, 2=frigate and so on. I have no AI yet, just the pictures. During testing all the ships looked like they were supposed to except the "Colony" and "Dreadnaught", I don't know why, they worked in the "style tester" available from Malfador.com but in game they are replaced by the "neutral" Dreadnaught and Colony ships. If you can figure out the problem please tell me in my thread:
Link to my shipset thread
Here's the SWARM
1046487967.zip
|
March 3rd, 2003, 04:50 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Tessellate Beta 2.1
With my ships and Master Belisarius's crystaline AI.
Thanks to Taera who caught many spelling and duplicate errors. These are the changes to this Version.
Tessellate Beta 2.1
Future Versions will have:
Race Descriptions and incorporate changes suggested in this thread:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=008316
Please let me know if you have any ideas or catch any more mistakes.
Thanks
[ March 03, 2003, 03:13: Message edited by: Gryphin ]
|
March 3rd, 2003, 08:24 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|