.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 7th, 2000, 02:18 AM
PurpleRhino's Avatar

PurpleRhino PurpleRhino is offline
Corporal
 
Join Date: Dec 2000
Location: Minnesota
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
PurpleRhino is on a distinguished road
Default Question...

Does Emissive Armor stack? ie. You have two lv III emissives on a ship... does it take 60 to even damage the ship?
Thanks
Reply With Quote
  #2  
Old December 7th, 2000, 03:57 AM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Question...

I don't think emissive armor stacks. It actually seems to be quite worthless...

I did a simulation of a ship with a bunch of Emissive Armor III (30 pt resistance), vs a bunch of fighters, all armed with a 15 pt and a 10 pt damage weapon. (25 total damage pts)

Using a single fighter, it didn't do any damage to the ship's armor. But when I had a group of those fighters, and made them attack from a range where only the 15 point weapon would fire, they easily damaged and destroyed the ship, as if all the separate 15 point attacks were one combined high-damage attack.

So unless your enemy is only attacking you with Groups of single fighters, emissive armor is pretty much worthless, unfortunately.
Reply With Quote
  #3  
Old December 7th, 2000, 04:59 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Question...

Yup, I pulled it in my Data Set and simply made the higher tech armors have a better damage/size ratio. I think its overcompensation from SE3 where EmArmor was EXTREMELY powerful..at least IMO.

Still, I'm thinking that you could make a component like 'Armor Belt' that has a large size and damage Ratio (takes 250 spaces and has a 1200 damage resist?) and then give that a '50-70' or so EmArmor rating...in essence, a ship carrying this wouldnt be able to hurt by weapons that arent Large Mount. Its big enough that only 'Capital Ships' would realistically carry it. Of course this is only a rough idea, but one I've been batting around for a while now.

But overall, the CURRENT EmArmors in SE4 seem kind of pointless...along with the Scattering Armor...crappy ratio, VERY expensive, and only blocks Scans...not overly impressive either IMO.

Once again, the true beauty of SE4 shows itself though...you can always change it!

Talenn
Reply With Quote
  #4  
Old December 7th, 2000, 10:47 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Question...

LintMan is right I have noticed the same. I don't know if emissive armor is stacking but one thing is for sure: the emissive factor is compared to the damage of the WHOLE salvo! Fire one weapon a time and it can hold if the weapon is small enough. Fire a salvo (and all fighter Groups do this) the whole salvo is compared against the emissive factor, i.e. the armor stands no chance.
Best armor ratio is still good all titanium armor (or organic and crystallide...).
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #5  
Old December 7th, 2000, 12:56 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Question...

Has anyone tested if the emmisivie part of the armor gets deducted from the incoming salvo? Say a ship with emmisive armor III gets hit by a salvo doing 100kT damage, will 30kT be deducted and only 70kT get applied to the ship as damage? Makes sense to me, but does it work that way?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #6  
Old December 7th, 2000, 05:41 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Question...

On a related note, the 'stealth' armor enables the cloak/decloak commands... surprised me the first time I saw it. I assume that means the "block Level x Scans" function of the stealth armor only works when the ship is cloaked.

BTW - the main reason I use the Stealth and/or Scattering armor is the 5/10/15% defense bonus in combat. Which does seem to "stack" with ECM. Nothing like watching the enemies' Shard Cannons completely miss, even at short range...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.