.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 4th, 2000, 06:27 PM

Danny Danny is offline
Corporal
 
Join Date: Nov 2000
Location: Edmonton Alberta Canada
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Danny is on a distinguished road
Default Next Patch?

Between range error checks, and the my games getting toasted I'm not impreesed. When can we expect the next patch? And will it fix these problems? Think I'll wait 'till then to play again as right know SEIV is just fustrating.

------------------
I AM Canadian.
__________________
I AM Canadian.
Reply With Quote
  #2  
Old December 4th, 2000, 11:15 PM
Comar's Avatar

Comar Comar is offline
Second Lieutenant
 
Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 551
Thanks: 0
Thanked 0 Times in 0 Posts
Comar is on a distinguished road
Default Re: Next Patch?

They are working on it. We just got a download for the beta testers to work with today. MM is aware of the problems and is working on them. Please remember, if you find a bug or have a problem, send it to them so that they can address it.

They really are trying to put the best possible product out to all of us. No just good enough, but the best.
Reply With Quote
  #3  
Old December 4th, 2000, 11:22 PM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Next Patch?

Comar:

Yes, and it shows in the way they respond to the customers comments and request! I was very happy to see that one of the changes that I lobbied for and supported was included in the 1.11 patch.

Something else that I mentioned that I'd like to pass along to y'all....PLEASE include a list of which Data Files have been altered with new Patch items. There are ALOT of Data Files (especially once you get into the individual AI files for 20 races) and trying to go through them all to see if anything has been changed is a mindblowing task.

A simple listing of the files that have any changes from the previous build could go a long way towards saving the sanity of those of us who have heavily customized our sets.

Thanx!
Talenn
Reply With Quote
  #4  
Old December 5th, 2000, 03:35 AM

Warlord Adamus Warlord Adamus is offline
Corporal
 
Join Date: Nov 2000
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Warlord Adamus is on a distinguished road
Default Re: Next Patch?

Danny how are you getting range check errors ? What happens ? In the beta i've only gotten them under very specific circumstances so maybe it is something you can avoid. By the way, MM did 17(!) patches on SE3 if I remember right, not because it was overly buggy but because people asked for them.
Reply With Quote
  #5  
Old December 5th, 2000, 04:54 AM

Danny Danny is offline
Corporal
 
Join Date: Nov 2000
Location: Edmonton Alberta Canada
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Danny is on a distinguished road
Default Re: Next Patch?

I got the error when I set the max. system to 255, changed it down to 200 and it works fine, even in my current game with 255 systems.

------------------
I AM Canadian.
__________________
I AM Canadian.
Reply With Quote
  #6  
Old December 5th, 2000, 05:50 AM
Comar's Avatar

Comar Comar is offline
Second Lieutenant
 
Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 551
Thanks: 0
Thanked 0 Times in 0 Posts
Comar is on a distinguished road
Default Re: Next Patch?

I'm just a beta tester, not an employee of either company. Check the history file in your game whenever you put a patch in. The changes are in the history file.
Reply With Quote
  #7  
Old December 5th, 2000, 06:09 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Next Patch?

Comar:

Yep, I knew you were a tester, so I just figured that maybe you could pass it along with your testing suggestions/comments.

The 'History' File indeed lists all the changes, but not WHERE they were changed. Some are obvious data tweaks, but things like 'AI was getting way to fast...fixed' could be anywhere, including in code that we dont have access to. So, my suggestion was just to provide a list of exactly which files had alterations so that a 'file compare' can be done on them to add the changes to existing data sets. Without that list, we are forced to do a compare on EVERY file that we have altered, regardless of whether a change was made there or not, just to be sure.

The reason I mentioned it here is that I figure that since MM is pretty much a one man show, that it might be easier to fit this request in through one of the already established testers.

Thanx,
Talenn
Reply With Quote
  #8  
Old December 5th, 2000, 06:38 AM

Voidhawk Voidhawk is offline
Corporal
 
Join Date: Nov 2000
Location: Raleigh, NC, USA
Posts: 95
Thanks: 0
Thanked 5 Times in 1 Post
Voidhawk is on a distinguished road
Default Re: Next Patch?

I support Talenn's suggestion 100%. It would spare the modding community a whole lot of headache each time a new patch is released.
__________________
-Don
Reply With Quote
  #9  
Old December 5th, 2000, 07:35 AM

Warlord Adamus Warlord Adamus is offline
Corporal
 
Join Date: Nov 2000
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Warlord Adamus is on a distinguished road
Default Re: Next Patch?

Danny-That's an easy one. I posted the problem around the very first days of release. Anytime you go over 254 systems max you get weird results. I know it says 255 is the max but if you want to finish your game never go over 254, problem solved.

Reply With Quote
  #10  
Old December 5th, 2000, 11:15 AM

WendellM WendellM is offline
Sergeant
 
Join Date: Dec 1999
Location: Alabama USA
Posts: 253
Thanks: 0
Thanked 0 Times in 0 Posts
WendellM is on a distinguished road
Default Re: Next Patch?

quote:
MM did 17(!) patches on SE3 if I remember right, not because it was overly buggy but because people asked for them.


Adamus,

If that's the case, then Malfador has sure backed up their claims of listening to players, and then some! That lends an air of serene expectation to see what good things get done next, rather than desperately hoping that problems get fixed before the company loses interest, as was the unfortunate case with some other recent 4X games (Birth of the Federation springs to mind, as does Imperium Galactica II).

Wendell
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.