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  #21  
Old October 23rd, 2000, 05:28 AM
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Comar Comar is offline
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Default Re: Strategy tip for carriers

I'll play around with it tomorrow and let you know. I usually don't mess with carriers personally. Should be interesting.
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  #22  
Old October 23rd, 2000, 07:39 AM

MaxOMan MaxOMan is offline
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Default Re: Strategy tip for carriers

Actually, even a medium transport makes a pretty decent auxiliary carrier. Since the "aux CV" doesn't need to be used in combat, it only needs a very few fighter bays (to launch fighters in case it gets trapped into combat).

Otherwise, just max out on cargo bays and you can carry A LOT of extra fighters. These make for quick resupply of your carriers after a battle, especially if the carriers are in a forward area fighting away from your planets. Thus the "aux CVs" can be used as excellent ferries to move replacement fighters to the front, keeping the carriers on the front lines.

Makes for kind of a WWII feeling with supply lines and all. I kind of like it myself.
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  #23  
Old October 27th, 2000, 10:12 PM

General Hawkwing General Hawkwing is offline
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Default Re: Strategy tip for carriers

While defending a warp point I had a combat the other day with a carrier/fighter using AI. The enemy fleet contained the carrier (about 40 fighters) and 2 LCs. The carrier had 1200 shield points but NO weapons. The AI chose to launch all fighters and sent them to attack (good) but also sent both LCs (bad). My fleet of 2 LC's with CSM and DU, and a heavily shielded destroyer with marines (used in previous combat and on way to repair)and 1 repulsor. The AI focused on destroyer (because of relative shield strength??) letting my LCs circle the battle and take out the carrier. I lost a specialized destroyer but by taking out the carrier I eliminated the fighters' ability to warp. I then backed my LCs through the warp hole waited for their LCs to come through and defeated them. Upon arrivial of a anti-fighter/CSM destroyer I re-entered the warp point and cleared the fighters.

The lesson: Carriers must have PD, and be protected during combat.
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  #24  
Old October 27th, 2000, 11:01 PM
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Seawolf Seawolf is offline
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Default Re: Strategy tip for carriers

T

Teh only problem with using cargo carriers as fighter carries is they are limited in the amount of fighters they can launch at a time. So the Star wars use of them isn't really practical.


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