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October 13th, 2000, 08:58 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Satellites and CSMs in 0.99
Err, I can't seem to target capital missiles at satellites in the new Version. Is this a bug or a feature? Are they supposed to be too small for missiles to lock on to?
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October 14th, 2000, 03:36 AM
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Sergeant
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Join Date: Jul 2000
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Re: Satellites and CSMs in 0.99
Hmm, I'd send it to MM.
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October 14th, 2000, 04:50 AM
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First Lieutenant
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Re: Satellites and CSMs in 0.99
Yah... seems like a bug since it lists satelites under accepted targets for cap ship missiles.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 19th, 2000, 03:41 AM
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Corporal
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Re: Satellites and CSMs in 0.99
I decided to play with satelites and noticed that it is possible to equip them with solar collectors and/or quantum reactors.
Do satelites need supplies???
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Wingte
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Wingte
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October 19th, 2000, 07:16 AM
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Corporal
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Re: Satellites and CSMs in 0.99
They Seem to need supplies to power there weapons I havn't done extensive testing on this so.... I just throw them in orbit so it doesn't matter one way or another.
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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October 19th, 2000, 05:11 PM
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General
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Re: Satellites and CSMs in 0.99
In the Components.txt file the CSM is only given the ability to hit ships and planets. If something in the game info screens tells you it can target satellites it is wrong. Are you sure you are reading the right info, though? It can be _installed_ in satellites, and you might be misreading the line about what ships can carry it as what ships it can target.
And no, satellites do not need supplies. They are like tiny bases, except that they can be picked up and moved. This is their advantage over bases. Now if we could just get drones.
[This message has been edited by Baron Munchausen (edited 19 October 2000).]
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October 20th, 2000, 04:20 AM
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Major General
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Re: Satellites and CSMs in 0.99
Actually, MM's response indicates not being able to target satellites with CSMs is a bug. It's the in-game description that's right, not wrong.
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October 20th, 2000, 05:07 PM
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General
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Re: Satellites and CSMs in 0.99
Depends on your definition of "bug" I guess. In the data files missiles are NOT set to target satellites. This is how they work, so it's not a "bug" in the sense of a flaw in the program. If they intended to change missiles to be able to target satellites, then they made a mistake/oversight but it's hardly a bug when the program is working as designed.
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October 20th, 2000, 07:18 PM
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Corporal
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Re: Satellites and CSMs in 0.99
I like the idea of puting Quantum Reactors on satelites. They'd be mobile resupply bases that you just dropp of.
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- This message was deviously brought to you by Blue Tear.
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October 20th, 2000, 08:34 PM
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Sergeant
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Join Date: Oct 2000
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Re: Satellites and CSMs in 0.99
Has anyone tried to put point defence on Satellites? Mine never seem to fire even if the missles go right past them to hit the planet. Point defence on Weapons Platforms worked fine though. Maybe because Missles can't hit the Sattelites the point defence dosen't work from Satellites.
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