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  #11  
Old June 23rd, 2004, 04:04 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by spoon:
A few more:

Capture (or destroy?) x homeworlds.
The Capitals Mod did this. The goal was to capture and hold 5 capitals. Each player started with 3 homeworlds and chose one on which to build a capital. The rules were that no additional capitals could be built and you couldn't scrap it to keep someone from taking it. The PBW game was interesting.
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Old June 23rd, 2004, 04:55 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
Ralf managed to do this in Menzoberrazan - Menace of the drow elfs (on PBW) by giving one AI race a couple of secluded systems with 100 +, huge, breathable, 300 % value planets.

I can assure you it was quite a surprise when a warphole opened and some full tech Dreads and Baseships popped through. Suddenly my fleet of 30-40 mid-tech BCs didn't look so invincible anymore
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