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  #11  
Old June 20th, 2004, 12:30 AM
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Default Re: 3rd party randomizer

Quote:
Originally posted by Gandalf Parker:
So I take it that apparently a randomizer/scrambler/shuffler for AI's doesnt exist?

The txt files seem fully commented. I wish they had a little more info on what the min/max are but most are probably fairly obvious. I guess I will soon end up with something I can click on to get a whole new batch of races to meet.
To be honest, there's not really a way you can randomize AIs or Neutrals. The data files aren't set up for that kind of stuff at all...
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  #12  
Old June 20th, 2004, 12:52 AM
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Default Re: 3rd party randomizer

????

So this section from the Neutral001_AI_Anger.txt file...
code:
Per Attack Location          := 2
Per No Treaty Ship := 2
Per Ally Ship := 2
Per Enemy Ship := 0
Minimum Anger := 20
Regular Decrease := -2
Mega Evil Empire := 50
Combat Attacking Won := 5
Combat Attacking Lost := 15
Combat Attacking Stalemate := 0
Combat Defending Won := 5

If I write something I can click on which rewrites the file giving those numbers random new settings I WONT end up with an AI that acts completely different than it did the Last time I met it? That seems to be what file says it does.
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  #13  
Old June 20th, 2004, 12:57 AM
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Default Re: 3rd party randomizer

Quote:
Originally posted by Gandalf Parker:
If I write something I can click on which rewrites the file giving those numbers random new settings I WONT end up with an AI that acts completely different than it did the Last time I met it? That seems to be what file says it does.
You'll just change how quickly/slowly the neutral race will get angry at you for the situations that you listed. In fact, in can result in some silliness if the race ends up being described as aggressive while the anger file values might have it react slowly to the aggression of other races.
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  #14  
Old June 20th, 2004, 01:21 AM
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Default Re: 3rd party randomizer

OK thats what I thought. As for the description, thats in the files also so eventually the "making more logical" phase would try to match description to the other settings.

I can see 2 ways of doing that. One would be to build the description as the other settings are being chosen. Kindof a madlib style. That would be fun. The other would be to have large collections of reasonable alien files which can be randomly selected and swapped in.
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  #15  
Old June 21st, 2004, 11:42 PM
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Default Re: 3rd party randomizer

Any updates on your progress or findings?
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  #16  
Old June 22nd, 2004, 01:22 AM
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Default Re: 3rd party randomizer

Quote:
Originally posted by Captain Kwok:
Any updates on your progress or findings?
Nahh some work got in the way.

I suppose I should make another install of the game so I can mess up the files safely.

As much fun as it would be to tease the people here with the idea of a completely random AI (+20 every time you fly thru his area but -20 for each message you send?) I think Im already going away from that. Total random doesnt look as playable as it was in Dom2

I "discovered" that right-clicking the AI gives up most of the settings so there wouldnt be much testing of the waters as I originally thought. It still might be interesting to do a variety of AI's and swap them in and out with a clickable program.
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