.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old April 24th, 2004, 02:08 AM
QuarianRex's Avatar

QuarianRex QuarianRex is offline
Sergeant
 
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
QuarianRex is on a distinguished road
Default Re: Eclipse Mod

I also noticed that the AI seems to be a bit slugish as far as expansion goes. I sat researching for a loooooong time before I went on an exploration binge. By the time I got to the AIs they were still making colony ships, had expanded no further that the next system ad there were virtually no other ships to be seen.

I would think that this might be due to the extreme cost of colony ships and the required number in construction.txt. Perhaps if you had them produce a butt-load of spaceyards before the colony ships this would allow the AIs to produce an actual fleet as well as colony ships. Tis an idea.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
Reply With Quote
  #22  
Old April 24th, 2004, 02:22 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

The AI is quite unrefined since I have never done AI modding before. Therefore I am always looking for ways to make it more "functional." The shipyard idea should work nicely. I will try to get that worked out. Also, any suggestions on how to make the AI work on low tech start would be much appreciated. So far it only works well on medium start.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #23  
Old May 11th, 2004, 01:58 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

The patch is ready for download at my site and shortly at SE.net.

http://www.pedfamhome.homeip.net/ISA/ISAHome.htm

This patch fixes a few data errors, rearranges a few technology trees and changes some images to utilize the newest Version of Image Mod so be sure you have the latest Version. Also corrected an error in the Nloam AI files. Unfortunatly you should still play on medium tech start only aginst AI's. I added a few new technologies as well:
Solar Panel I - III
Assimilation Beam I - III
Assault Shuttle I - V

Keep the suggestions coming!
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #24  
Old May 12th, 2004, 07:08 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

The patch is available at SE.net now.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #25  
Old June 7th, 2004, 06:50 PM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

I am wondering if I should continue to make revisions to this mod. Any that are interested in further updates please respond. I don't want to spend a lot of time and effort revising a mod that no one plays.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #26  
Old June 7th, 2004, 07:48 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Eclipse Mod

It is difficult to play a SP mod with AI that is "quite unrefined." Perhaps people are just waiting for the AI to be improved?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #27  
Old June 7th, 2004, 09:18 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Eclipse Mod

i downloaded your mod and as soon i get home (i~m at work now) i�ll try it, but Fyron is right, the majority of players need working AIs so they can evaluate a mod, mainly because not everyone plays in PBW or hotseat with friends.

And everyone must agree, the best characteristic of solo play is that you can play as many turns as you want, and don�t need to wait for the other players turn...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #28  
Old June 7th, 2004, 09:43 PM

astruskustuvas astruskustuvas is offline
Corporal
 
Join Date: Apr 2004
Location: http://www.tdzk.net
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
astruskustuvas is on a distinguished road
Default Re: Eclipse Mod

this mod is worth your job believe me.This mod neads some tweaking (AI) but it is great at RP aspect if you could impove this id play till my PC blows up.This mod is great.
Did i said how GREAT this mod is?


This is not a joke.
__________________
_ _____________________ _
astrusustuvas=RazorxSharp
http://www.tdzk.net
Reply With Quote
  #29  
Old June 8th, 2004, 05:01 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Eclipse Mod

I'd have started a PBW game using this mod but it seemed that no one was interested, and besides, I'm in too many games already... but I'm sure I could be persuaded to join one more

As for SP, well, I never finish any SP games I start, and once I heard the AI wasn't working right that kinda made me even less likely to continue... but again, a PBW game would be great!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #30  
Old June 8th, 2004, 08:11 PM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

I'll take any help I can get. AI is very difficult for me to work with so getting assistance would be wonderful. And the other comments are exactly what I wanted. I need to know what people like and dislike. The AI is functional. It actually gives me a hard time every now and then. When I said "unrefined" I meant that an ace player would find the AI predictable and easy to out-maneuver. I am far from being an ace player so it is difficult for me to gauge how well the AI will perform. If I can get help with the AI then things would go much more smoothly.

One thing though, the regeneration was supposed to simulate repairs during combat. Certain components have a regeneration rate of 1 per turn. All the repairs actually come from engineering. If it is destroyed it would pretty much negate the regeneration. I really like this aspect of the mod so maybe the rest of you will have an idea on how to adjust it rather that remove it.

Anyway, thanks for the replies.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.