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  #11  
Old November 3rd, 2003, 07:37 PM

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Default Re: Modding Questions - Shattered Realms

Thank you ALL for the help so far!

Okay, so it looks like there won't be a way to change the display for "planets uncolonized". I think I can live with it. What about changing the display for tactical combat? Where is that controlled? Can I replace the planet and moon pics with pictures of Castles or Towns or Caves?

I think "colony" appearing int he display is also acceptable. However, I was wondering, would there be a way to get the "planets" to display something other than Methane, Carbon Dioxide, Oyxgen, None atmospher types? Spoon may be able to point me in the right direction. I want to make them display the different "environment types". I also would like to change the display names for Rock, Gas, and Ice to the different planes- is this possible, or will it always display the stuff in the txt files that are associated with attributes?
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  #12  
Old November 3rd, 2003, 07:49 PM

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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:

I think "colony" appearing int he display is also acceptable. However, I was wondering, would there be a way to get the "planets" to display something other than Methane, Carbon Dioxide, Oyxgen, None atmospher types?
I think you are pretty much stuck with those - really all you can change is the "Description" entry in secttype.txt
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  #13  
Old November 3rd, 2003, 07:58 PM

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Default Re: Modding Questions - Shattered Realms

Arrrrggghhh! Oh well.

I knew the UI would be the worst part of this...

I wonder how hard it would be for Araon to allow renaming of this stuff... I mean, it's just text files right?

Spoon, were you able to make changes to the tactical display? If so, where is this controlled?
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  #14  
Old November 3rd, 2003, 08:04 PM

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Default Re: Modding Questions - Shattered Realms

I have another SectType.txt question:

Physical Type := Planet
Picture Num := 301
Description := Massive constructed sphere surrounding a star which is the equivalent of 10 large planets.
Planet Size := Sphereworld
Planet Physical Type := Gas Giant
Planet Atmosphere := Carbon Dioxide

The planet size listed here is "Sphereworld", yet this isn't listed as a Planet Size type in the Secttype.txt files

Here are the listed ones:

Allowable Values for Planet Size:
Asteroids, Tiny, Small, Medium, Large, Huge

Now, what this tells me is that we can mod it so Asteroids are colonizable, or even warppoints (or am I way off)? Is the Sphereworld size missing just a typo, or is something else going on?

What if I change the names of "Allowable Values for Planet Size"- would the game recognize the new ones I define, or is it merely just a descriptive aid with no bearing on the txt files themselves?
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  #15  
Old November 3rd, 2003, 08:08 PM

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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:

Spoon, were you able to make changes to the tactical display? If so, where is this controlled?
heh, since I only ever play simultaneous (and I was originally going to make the mod multiplayer only), I never really tried... not sure what data the game looks at for this.
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  #16  
Old November 3rd, 2003, 08:14 PM
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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:

Now, what this tells me is that we can mod it so Asteroids are colonizable, or even warppoints (or am I way off)? Is the Sphereworld size missing just a typo, or is something else going on?
It's just missing. Also missing is Ringworld.
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  #17  
Old November 3rd, 2003, 10:14 PM
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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:
What if I change the names of "Allowable Values for Planet Size"- would the game recognize the new ones I define, or is it merely just a descriptive aid with no bearing on the txt files themselves?
Nope. Everything in the header section is jsut for information purposes only. Changing it has no effect. It's not even guaranteed that everything in the header section is 100% correct. Case in point is the "None" physical type you mentioned before. It's listed there, but it's not actually an allowable Physical type. Some of that stuff he put in there at some point intending for it to be enabled and in the end had to be removed but he forgot to update the header in some cases.

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  #18  
Old November 4th, 2003, 12:50 AM
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Default Re: Modding Questions - Shattered Realms

Quote:
And like I said, feel free to use any of the art I post, when I post it. All the components are from Magic: The Gathering art, so it is looking pretty spiffy.
So I assume you will want to submit those to the Image Mod so that they can be used in other mods (Adamant for example)?

Actually... have you checked out Adamant Mod? It has some fantasy stuff in there.

SE4 Modding 101 Tutorial that DavidG mentioned earlier is in my sig.

[ November 03, 2003, 22:51: Message edited by: Imperator Fyron ]
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  #19  
Old November 4th, 2003, 02:39 AM

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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by Imperator Fyron:
So I assume you will want to submit those to the Image Mod so that they can be used in other mods (Adamant for example)?
I figured the Image Mod wouldn't want to get over-bloated with all this fantasy art...
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  #20  
Old November 4th, 2003, 03:31 AM
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Default Re: Modding Questions - Shattered Realms

Well if two mods use the images, that already saves on some downloading size... And if this Shattered Realms mod uses them too, that is even more benefit.

[ November 04, 2003, 01:32: Message edited by: Imperator Fyron ]
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