.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2003, 01:51 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default POLL - Are some weapons techs too cheap

I've often though many weapons techs were too cheap. All those 5000 point ones. Actaully any tech for 5000 pts seems to cheap to me. I'm thinking about bumping these up in a scenario I'm making. What do you think
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #2  
Old November 1st, 2003, 03:54 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

I think most people here agree that SEIV is not well balanced. PPB issue has been discussed much more thoroughly than Irag war
Still, it is MM' opinion only that trully matter.
No poll can change it
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old November 1st, 2003, 04:33 PM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

Actually the poll can change it... if it becomes a MOD!

The best thing about SE4 is that it isn't just MM's opinion that matters.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #4  
Old November 1st, 2003, 05:00 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

Quote:
Originally posted by Cyrien:
Actually the poll can change it... if it becomes a MOD!

The best thing about SE4 is that it isn't just MM's opinion that matters.
Sure, that' why I did't play unmoded (one way or another) SE for well, .. all 3 years
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old November 1st, 2003, 06:35 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

Actually it's the research cost progression that's a problem.

Your initial research for APB I should be quite pricey, but once your have the initial design, improvement to APB II, APB III should be comparatively cheap. You could address this by putting an intermediate prerequisite between the theoretical sciences and the weaponry.

For instance:

Physics I (50000) > Basic Energy Stream Weapon Design (100000) > Energy Stream Weapons (10000)

Physics would remain the same. Basic ESW Design would give you APB I. Energy Stream Weapons would give you APB II and beyond.

Correction! : Physics would change in that researching it would not give you ESW, but instead, Basic ESW Design.

[ November 01, 2003, 16:45: Message edited by: Grandpa Kim ]
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #6  
Old November 1st, 2003, 08:42 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

The biggest problem with that is you'll never use PPB2.
Once you've gotten over that 100k barrier, you'll fly through the levels

It wouldn't be as much a problem if all the weapon tech areas ran out to 20 or 30 levels with diminishing returns, though
Reply With Quote
  #7  
Old November 1st, 2003, 09:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: POLL - Are some weapons techs too cheap

Some 5000 point techs should remain at 5000, like the ones that require no prereqs or even those that just require one level of a 50k prereq. But those that require more than that should be more expensive, though not all to the same degree. Phased Energy Weapons might stand to cost 10-15k, while Null-Space might stand to cost 20-25k. It all depends on how much theoretical tech research must be done first. The more of it, the more likely you can just max out the weapon (or other) tech quickly.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old November 1st, 2003, 09:43 PM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

I already rarely use PPBs because of the rads cost anyway - so making them more expensive would makes me even less likely to use them. The cost to research PPBs is better used to get shields IMO.

In a one on one game PPBs are even a strategic liability - I welcome any player that goes for them because that means they've had to neglect other avenues of research.

Also - If anything APBs are too expensive to research.

[ November 01, 2003, 19:47: Message edited by: rextorres ]
Reply With Quote
  #9  
Old November 1st, 2003, 09:46 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: POLL - Are some weapons techs too cheap

Being the uber weapon that they are, APBs don't seem to expensive too me...

[ November 01, 2003, 19:46: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old November 1st, 2003, 09:51 PM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: POLL - Are some weapons techs too cheap

Quote:
Originally posted by Imperator Fyron:
Being the uber weapon that they are, APBs don't seem to expensive too me...
The only reason I say this is that when two fleets approach each other I have had situations where APBs fire at longer ranges so they miss more.

Tactically speaking they are at a disadvantage to PPBs because PPBs guy will hit more with the same damages.

They are disadvantaged against someone with DUCs because of the research involved.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.