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November 3rd, 2003, 04:30 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: MOD questions
What does this have to do with FQM?
I never said it was bad, just commenting on how bizarrely that cluster map behaves.
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November 3rd, 2003, 04:39 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: MOD questions
Had a fun night Last night, ah GLV
The Centurion Map is just a map. It can be regenerated for different Cluster amounts and sizes that may suit some players. Not all that unique or bizarre.
[ November 03, 2003, 14:40: Message edited by: JLS ]
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November 3rd, 2003, 04:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: MOD questions
Point me to another mod that causes random amounts of clusters to be generated in a cluster map...
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November 3rd, 2003, 04:47 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: MOD questions
ITS GOTA BE FQM the KOOLEST OF KOOL
[ November 03, 2003, 14:49: Message edited by: JLS ]
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November 3rd, 2003, 04:50 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: MOD questions
Nope. I don't have any quadrants like that in FQM. And I don't know about that "koolest of kool" bit... don't forget about the other system/quadrant mods out there. Noone ever mentions Krsqk's Quadrant Mod, or Admiral's System Mod.
[ November 03, 2003, 14:52: Message edited by: Imperator Fyron ]
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