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September 22nd, 2003, 12:09 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Bases
Hi
I am a noob! just got the game, and I have been playing it all day, (does the research ever end!)
anyway I have jsut built my first base, and I was wondering how do you move them? I have on it loads of weapons and I want to put it in a key spot in the sector, such as on the warp hole, but I just can not figure out how to move it as it can not have engines
If anyone can tell me, please do!
Thanks
>wil<
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September 22nd, 2003, 12:17 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Bases
Welcome to the forum.
You are basically screwed. Bases don't move, thats why they are bases, not ships (No tugs available in SEIV)
If you want your base at a specific location you have to build it there. Use a shipyard ship, you can build those on hulls of cruiser size or larger.
Research do end, but it takes more than 1 day
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Never trust a cop with rubber gloves.
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September 22nd, 2003, 12:19 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Bases
yeah i realised ships were diffrent to bases... but i hoped there were tractors or something!
anyway thanks
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September 22nd, 2003, 12:33 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Bases
Nope, you'll have to put a space yard component on a ship, move the ship to the wormhole and build a base there. You can also make a small base with a spaceyard component and first have your space yard ship (SYS) build that base and then the base can make the base with the weapons. In the mean time your SYS can move around and build other bases at other crucial points.
I sometimes use such a SYS to build space yard bases over small planets. Helps building fleets and units very quick.
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September 22nd, 2003, 04:53 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: Bases
There is a tractor beam and repulser beam but they are only used in combat to push or pull attacking ships closer/farther. Not for use on the main map.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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September 22nd, 2003, 06:14 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Bases
when your ready for mods, some of them like Delvenmod allows for bases to move, welcome and enjoy the game
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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September 22nd, 2003, 08:14 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Bases
I think i should win a game before i start moding! did the map on huge, and it is just taking forever!
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September 22nd, 2003, 12:16 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Bases
Quote:
Originally posted by mac5732:
when your ready for mods, some of them like Delvenmod allows for bases to move, welcome and enjoy the game
just some ideas Mac
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I'm confused. Do you mean Devnull?
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September 22nd, 2003, 02:26 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Bases
Bases?
First thought: All Your Base
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September 22nd, 2003, 03:51 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Bases
Bases can be moved by "ship - movement" random event or if it has been build in a system with ship movement capabilities. For example Black Hole
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