.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 11th, 2003, 05:35 PM

JurijD JurijD is offline
Corporal
 
Join Date: Jun 2003
Location: Slovenia
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
JurijD is on a distinguished road
Default Hidden facts of SE IV

Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I�m sure people would like to hear them.

[ August 11, 2003, 16:36: Message edited by: JurijD ]
__________________
Quid pro quo <img border=0 title= alt=[Wink] src=wink.gif /]
Reply With Quote
  #2  
Old August 11th, 2003, 06:19 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:

- fighters can leave a solar system by ordering
them to attack the warp point
.
What? Ohh.. gotta try that when I get home. Ohh. Ahh.

Quote:

- the use of all those other weapons that are obviously useless because they have a ridiculous damage/(fire_rate*size) ratio
.
Question comes up often. Answers are -- Role-play. Surprise and confuse an enemy. Examples for modding. Search on specific weapons you think it would apply to, it's all here -- back and forth.

Quote:

... add your own, I’m sure people would like to hear them.
What are your favorite questions?
Reply With Quote
  #3  
Old August 11th, 2003, 06:37 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? Ohh.. gotta try that when I get home. Ohh. Ahh.
I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old August 11th, 2003, 07:13 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? Ohh.. gotta try that when I get home. Ohh. Ahh.
I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.

Yeah, but what if it were possible, ohhh, and P&N fighters can carry sensors, ohhh. Why am I stuck here at work.
Reply With Quote
  #5  
Old August 11th, 2003, 11:57 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Hidden facts of SE IV

Hidden knowledge of SEIV.
Actually this thread should be named
"Why didn't I think of that!"

When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn.

In the empire options page turn off the "Clear orders when entering a system with enemy presence"

Plasma Missiles are the best.

Never trust an AI or human player
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #6  
Old August 12th, 2003, 12:29 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra:
...Plasma Missiles are the best.

...
No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old August 12th, 2003, 12:47 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Hidden facts of SE IV

plasma missiles are the best.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #8  
Old August 12th, 2003, 02:03 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Hidden facts of SE IV

"Organics planets are best!"
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #9  
Old August 12th, 2003, 02:54 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Hidden facts of SE IV

[quote]Originally posted by Arkcon:
Quote:
Originally posted by JurijD:
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:

From the FAQ:

2.8.3 Point Defense Cannons (PDC)�s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)

Slick.
__________________
Slick.
Reply With Quote
  #10  
Old August 12th, 2003, 03:38 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I�m sure people would like to hear them.
Have you read the Newbie FAQ's thread at the top of this forum? It contains a lot of info. There is also a good strategy thread floating around. There is a link to is in the Second thread of the forum.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.