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July 26th, 2003, 04:07 AM
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Colonel
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Crystallurgy - in general and in DevNull
OK i want people to give me their advices... i want to play my next game as a crystallurgy race but i'd like to know if its an advantageous trait.
Of course i get cheap armor early on. But when faced with things like Psychic or Temporary, do Crystallurgy stand a chance?
I'd appreciate some tips for playing a crystallurgy race.
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July 26th, 2003, 04:41 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
im just thinking... if i manage to get to level 6+ of crystalline weapons i'm fine because Energy Dampener is a good gun, and so is HEM.
Is Crystalline Armor is a good piece of technology, overall?
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July 26th, 2003, 05:08 AM
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Lieutenant General
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Re: Crystallurgy - in general and in DevNull
Build a ship with 6 CA. It will block 90 damage (6x15) per shot. But watch out for NSP and get phased shields ASAP, CA with normal shields is no use against PPB.
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July 26th, 2003, 05:14 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
well, its still a decent armor -- and pretty cheap at that!
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July 26th, 2003, 05:41 AM
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General
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Re: Crystallurgy - in general and in DevNull
The Facilities are fantastic.
30% maintence reduction is good.
Crystal eats more rads than normal.... So build a few extra rad factories
The Crystal armor is your friend
WEapons are ok.... Better with SD's
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July 26th, 2003, 05:43 AM
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Brigadier General
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by Taera:
OK i want people to give me their advices... i want to play my next game as a crystallurgy race but i'd like to know if its an advantageous trait.
Of course i get cheap armor early on. But when faced with things like Psychic or Temporary, do Crystallurgy stand a chance?
I'd appreciate some tips for playing a crystallurgy race.
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Crystallurgy is a defensive trait at best: the three facilities you get are defensive; Maintenance reduction on ships, Shields increase on ships, and resources generation through sunlight; all useful things to players who are in lack of ships and resources.
Weapons whoever, are definitely offensive; you get a faster, and only a bit weaker IMHO, substitute for the WMG, and long range armor skipping weapons. You also get seekers, and and reload time distruptors, which is very useful.
But the unfortunate thing is, is that All the other traits have more powerful stuff. All those pros don't hold a candle to the Allegiance Converter, the Talisman, and the TSY.
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July 26th, 2003, 07:23 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
hmm agree. But defensive.. the Solar Panels are great because you no longer depend on the values, and the maintenance reduction allows you to put those extra ships out there. Is it realy that defensive? Considering the VERY CHEAP armor and weapons, plus the maintenance reduction on the bases and remote miners, they're good for resources.
Thats their best advantage though. They have good weapons.... but racial weapons level 6-10 are very difficult to get. Costly.
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July 26th, 2003, 07:25 AM
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Brigadier General
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by Taera:
hmm agree. But defensive.. the Solar Panels are great because you no longer depend on the values, and the maintenance reduction allows you to put those extra ships out there. Is it realy that defensive?
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Yes it is. Since the Reduction goes away as soon as you leave the system that has a reduction facility.
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July 26th, 2003, 08:20 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
well yes, but you can use better remote extraction, cheaper bases and cheaper defenses.
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July 26th, 2003, 09:05 AM
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Shrapnel Fanatic
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Re: Crystallurgy - in general and in DevNull
You can not get the better remote mining in those asteroid ring systems though.
Cheaper bases is again all defensive, which was TC's point.
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