.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2003, 07:22 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Taera GOLD AI in works - asking for assistance & tips

Im sitting here, finaly trying myself at a better AI for my Taera Hive Imperium - thanks goes to RD who finaly gave me the needed inspiration . I'll be putting my questions here, i'd appreciate some ideas and suggestions.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old July 15th, 2003, 07:24 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

First: Drones. How good the AI handles them, and should i be putting ANY weapons on 'em? are plague drones are good for anti-planet ones?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #3  
Old July 15th, 2003, 10:49 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

IMO drones are not very useful for the AI, the only exception may be psychic races with an allegiance subverter on anti-ship drones.
Reply With Quote
  #4  
Old July 15th, 2003, 10:53 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

had anyone tried a drone-using AI before? never seen one, personally..
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old July 15th, 2003, 11:04 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

I did. Result as said.
Reply With Quote
  #6  
Old July 15th, 2003, 11:15 AM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

I've noticed they rarely ever go and build ships over 600kt. In fact I havn't seen a battleship yet and it's been 40 turns since i first saw the first battlecruisers. I'm no good at AI modding but i think there is no design over 600kt in the design creation. And i think maybe some battleship entries to take advantage of the next mount up, these should be built sparingly however if you can mod that.

So far they're wiping the floor with Atrocities United Consortium of Planets with their smaller designs but the UCP has just researched dreadnoughts and the tide in the war seems to be changing. They also expand rather slowly so maybe focus on that.
Reply With Quote
  #7  
Old July 15th, 2003, 11:41 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

Re: shipsizes - i've emphasized the BC size because then i thought its optimal, now i know the Battleship is amongst the best sizes. The SC techs 7 and up are quite far in the tech file. Bad idea.

Expansion is bad, yes. Im thinking around that now. Also realize they have Ice/CO2 so this is also a problem. I still like it though

[ July 15, 2003, 10:45: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #8  
Old July 15th, 2003, 11:49 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

hmm, realy, the expansion is an issue - perharps someone can share their secrets for making the AI expand far and fast?

EDIT: perharps Alpha Kodiak would happen to look in? the Vaxin are realy good

[ July 15, 2003, 10:52: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #9  
Old July 16th, 2003, 02:21 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

It's got to be easy - make AI build more colony ships ! Either decrease "entry per planet" or raise "must have"
As to the rarity of Ice CO2 planets , that' no problem. Look into Space Vikings files. They are Ice O2 but breed like Xi'Chung
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #10  
Old July 16th, 2003, 08:26 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Taera GOLD AI in works - asking for assistance & tips

ice/02 isnt rare... but still thanks
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.