.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 10th, 2003, 04:36 AM

Rojero Rojero is offline
Sergeant
 
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Rojero is on a distinguished road
Default A thought on Neutral Races

Ok while I am currently working on my ship set for my Wendigo Kingdom, I had a thought that I know I will get the answer on.
1. Is it easy to create a neutral race?
2. Other than the shipsets and race description. what are the steps into making a decent AI for a neutral race.
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
Reply With Quote
  #2  
Old July 10th, 2003, 09:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: A thought on Neutral Races

I think the Neutral races are set up to use generic AI files. Giving them specific customized files (except General) is kind of pointless, as they do not make empires, just a single system, and so have very little direct effect on a game. I think they will use them, but all that hard work will have such a minor impact on the game that it is IMO not really worth it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 10th, 2003, 09:56 AM

Rojero Rojero is offline
Sergeant
 
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Rojero is on a distinguished road
Default Re: A thought on Neutral Races

Basically from what i gather they dont really leave there star systems, right? Other than that what real impact do they have on the game?
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
Reply With Quote
  #4  
Old July 10th, 2003, 10:15 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: A thought on Neutral Races

neutral races:
* use anything in their folder; other than that, they use the generic files.
* never leave their system
* are commonly viewed as a minor nuisanse/free system
* can possibly be modified to be a real divider
* can be modded
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old July 10th, 2003, 02:14 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Gryphin:
Neutral races can be modded so they are invulnerable in the early game. I think it is possible to give them a tree where thy will build large weapons platforms with heavy weapons, large ships, and maybe drones. You can also make it so they are unlikely to make an alliance or participate in trades.
This would move them from minor nuisance to significant road block.
Any mod that puts emphasis on the defense can do this with them. I don't know what Proportions does with them, but I know that Neutrals can do this in my Highliner Mod. At the current settings, Neutrals can hold their own against player and AI Empires re: tech and unit creation well past the mid-point of the game.
Reply With Quote
  #6  
Old July 10th, 2003, 02:48 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: A thought on Neutral Races

What if you made a neutral only race tree. One that allows their miners to produce far more minirals then regular players do. Thus allowing them to have more resources to build ships and bases in their home system. The end result would be a large neutral in a single system that would be tough to break.
Perhaps also mod in stronger weapons and so forth.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #7  
Old July 10th, 2003, 02:57 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: A thought on Neutral Races

1 very powerful Neuatral
That could work into the SE Olympics for a short game.
How many turns to destroy the a strong neutral
Same map and start for all games
This could be with 1 to 3 starting players.
Can anyone not playing in the SE Olympics make this neutral?
Possibly a 7 day max time allowed
Reply With Quote
  #8  
Old July 10th, 2003, 03:26 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Ragnarok:
What if you made a neutral only race tree.
Perhaps also mod in stronger weapons and so forth.
I always thought that neutrals should have their own racial techs. That way there would be some incentive to keeping them alive and allied with your empire. But it was pointed out that when randomly generated, neutral races never take racial traits.
Reply With Quote
  #9  
Old July 10th, 2003, 03:38 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Ragnarok:
What if you made a neutral only race tree.
Perhaps also mod in stronger weapons and so forth.
I always thought that neutrals should have their own racial techs. That way there would be some incentive to keeping them alive and allied with your empire. But it was pointed out that when randomly generated, neutral races never take racial traits.
You can mod that in the general.txt file of the neutral race. If you include there an advanced racial trait it will be used.
Reply With Quote
  #10  
Old July 10th, 2003, 06:53 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: A thought on Neutral Races

Quote:
Originally posted by Q:
You can mod that in the general.txt file of the neutral race. If you include there an advanced racial trait it will be used.
This is very exciting to hear. I may actually do this. Perhaps it's already been done in a mod. Hear's the plan:

Bobroba States: no clue. Ideas?

Nultoh Group: ok they have advanced sight, so give them a level 5 cloaking sensor. If they have a partnership alliance - you get to see minefields laid in their sector, maybe even get them to trade a ship or sat that has the sensor on it.

Kithra Consortium: I dunno, they're warlike some sort of advanced troop. Maybe you can convince them to sell them to you or you can steal them if you conquer them.

Cluk-Ruk Republic: So they're aquatic. I don't know where to go here. Simpler life support component.

Texrak Hegemony: All right, tough quadrapeds. Give them a shock troop. A real tough troop.

Zynarra Holdings: Ice beam weapons. Ok, that's just crazy.

The basic idea in each case is the same, a racial tech trait that you can benefit from, if you keep them alive.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.