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February 20th, 2001, 01:25 AM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: New Patch Info Thread
I think this one is aimed at modders too:
quote: 15. Fixed - Population modifiers in Settings.txt were limited to 20 entries.
There were what three threads about modding the population bonuses on the forum here?
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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February 20th, 2001, 02:24 AM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
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Re: New Patch Info Thread
Yes!!! Some of those things I have been wating for since SE3.
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Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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February 20th, 2001, 03:56 AM
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Major
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Join Date: Aug 2000
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Re: New Patch Info Thread
You know, I think this is the greatest game community ever. We get excited like 5 year olds over a patch, when in other games, patches are inconviences at best.
Goodness I love this game!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 20th, 2001, 06:24 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: New Patch Info Thread
quote: 18. Changed - Increased the damage for the Anti-Proton Beam family (thanks to Daynarr).
Way to go Daynarr.
Thanks for posting this info on the up coming patch.
Its news like this that keeps people very interested in this game.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 20th, 2001, 06:28 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: New Patch Info Thread
quote: Version 1.25:
1. Fixed - The meteor strike event was happening every turn.
Er, that must have been interesting for the beta-testers.
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--
...can you and your associates arrange that for me, Mr. Morden?
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February 20th, 2001, 08:38 AM
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Private
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Join Date: Dec 2000
Location: Minneapolis, MN, USA
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Re: New Patch Info Thread
I like this one: 6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).
This will eliminate that mass frenzy in Multiplayer games to trade colonization technology.
[This message has been edited by Commander G2 (edited 20 February 2001).]
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February 20th, 2001, 08:47 AM
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Private
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Join Date: Jan 2001
Location: Sonora, CA, USA
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Re: New Patch Info Thread
Great, now WHEN!
Just a waitin'
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I'm an Idiot? Well if that's not the kettle smelling the pot's back!
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I'm an Idiot? Well if that's not the kettle smelling the pot's back!
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February 20th, 2001, 01:18 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: New Patch Info Thread
Thanks guys. I am really honored.
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February 20th, 2001, 01:47 PM
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Private
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Join Date: Jan 2001
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Re: New Patch Info Thread
Rats. I liked this. I thought it was a *feature* -- not a bug.
17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.
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February 20th, 2001, 03:03 PM
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Private
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Join Date: Nov 2000
Location: Wuerzburg, Germany
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Re: New Patch Info Thread
quote: Originally posted by Samurai:
Rats. I liked this. I thought it was a *feature* -- not a bug.
17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.
Yes, I also considered it a feature. Also you can probably still upgrade prototypes in construction, it is just a bit more hassle involved. Just change all production queues to another design, edit the prototype, and change the queues back. So where's the sense in 'fixing' that? (Of course I assume here that changing the object being built is still possible like it used to be.)
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