quote:
The TG contest has definatly not been "fun" in the sense of a typical Space Empires game. It has been challenging, frustrating at times, thought provoking, and certainly conversation provoking in these forums.
That's about how it always goes with competition-level play. Some of the classic arcade game champs play their game for hundreds of hours practicing their techniques and getting details. I just don't have the mindset for that to be fun. I can appreciate their work, but I would never invest that kind of effort.
And I've really enjoyed participating in the contest because of the communication and watching the scores grow so fast and so high. It's been really cool.
My ideal tournament would involve teams. Three or four-player team games. Every-man for himself is fun, but teams are so much more enjoyable. You can get a bad start and still be in the running. You can get a great start and still have a hard game because you draw attention from several enemy players. And so on.
Ground rules:
General Tournament Combat:
1. I'd have several pre-designed maps and everyone has to use those. My experience in StarCraft's ladder, and the FPS leagues show that this is a great system. It would take a little while to find the best maps, ones with the right mix of warp gates and planet types, but after the community had selected like 10 or 15 of the best (probably a number would be custom designed rather than random) games would be much more fun. Random maps should always be an option, but they have a high risk of screwing someone over big time and that's just not fun for either player. The chosen maps would come in several sizes, not all of the same size. In a best 2 out of 3 format, each team choses one map, random selection (not random design) for the tiebreaker if any. In a one-off game the player/team who gets challenged selects the map.
2. All players start on even planets.
3. Players may view the scores of all allied players.
4. No AI races present. Not even neutrals. And it doesn't matter how good Aaron gets them in the future patches. Head-to-head competition should be between humans only.
5. Personally, I'd like events off, though I can see the argument for leaving them on. This may be best as an option for the players to discuss before the match.
6. 2,000 point races.
7. Low tech start, low initial resources, one world.
8. 2,000 max units, 2,000 max ships.
Deathmatch Games: (one-on-one)
1. Players may view only their own score.
2. Small maps only
3. No AI Races
4. High tech start, high initial resources, 5. worlds, all worlds equal.
6. 3,000-point races
7. Events on
8. Same as general rules for map selection, but only among the smallest maps.
I get these settings from what I've seen work in the Age of Empires deathmatch games. It's actually a fast and vicious game, a lot of fun for variety, but not a thing for regular play.
'Course these are off the top of my head, I'm sure someone with experience over at the Borg Collective or one of the other SE3/4 tournament sites will have the best ideas.
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Compete in the Space Empires IV World Championship at
www.twingalaxies.com.