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April 18th, 2003, 08:02 PM
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Shrapnel Fanatic
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Re: Intel Guide?
Why not do both?
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April 18th, 2003, 09:35 PM
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Colonel
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Re: Intel Guide?
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Kill em all let God sort em out
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April 18th, 2003, 10:15 PM
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First Lieutenant
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Re: Intel Guide?
I think you should add "17.11 Intel Operations"
Perhaps you could take Ed's (and other's)paragraphs and number them under 17.11.
I think I can take a crack at writing an Intel one in this thread or my existing Strategy Articles thread. I'm not the expert on Intel, but I can get some good tips down. Hope to have some free time tonight.
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April 18th, 2003, 10:30 PM
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Brigadier General
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Re: Intel Guide?
Quote:
Originally posted by Stone Mill:
I think you should add "17.11 Intel Operations"
Perhaps you could take Ed's (and other's)paragraphs and number them under 17.11.
I think I can take a crack at writing an Intel one in this thread or my existing Strategy Articles thread. I'm not the expert on Intel, but I can get some good tips down. Hope to have some free time tonight.
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Will do at next opportunity.
I just didn't want to be redundant, or do the same work twice, or have the same stuff in two different places or, worse yet, be redundant.
Slick.
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Slick.
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April 19th, 2003, 12:31 AM
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Shrapnel Fanatic
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Re: Intel Guide?
Newbie FAQ and Strategy Articles server different roles. The FAQ is for basic info, and learning how to play the game. The SA is for advanced tips and such. So, it isn't really redundant...
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April 19th, 2003, 02:53 AM
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Brigadier General
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Re: Intel Guide?
Quote:
Originally posted by Imperator Fyron:
Newbie FAQ and Strategy Articles server different roles. The FAQ is for basic info, and learning how to play the game. The SA is for advanced tips and such. So, it isn't really redundant...
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Thank you very much. The strategy articles are in the FAQ.
[ April 19, 2003, 01:54: Message edited by: Slick ]
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Slick.
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June 2nd, 2003, 09:18 PM
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Private
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Re: Intel Guide?
So what about failure? What determines whether I'm detected/undetected? If you succeed well, can't you also frame another empire? How does that work, and can I frame another for the attempt even if I fail?
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Two wrongs don't make a right, but three rights do make a left
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A lot of the stuff in the text is redundant 'cause it says the same thing over and over...
-Quote from an Army instructor ending the Ongoing Military Intelligence Global Oxymoron Debate (OMIGOD)
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June 2nd, 2003, 09:25 PM
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Shrapnel Fanatic
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Re: Intel Guide?
Success depends only on whether you can get past their CI and there is a valid target. Only Puppet Political Parties has a chance to fail, and it is a hard-coded 50% chance to fail if the project gets past CI.
What determines if you are detected or not is what Messages the project gives the enemy, and also how much CI they have. If they have almost no CI compared to how much you are sending at them each turn, then sometimes they do not get any intel Messages IIRC.
You can not frame another for an attempted or successful mission. IIRC, there is one mission that does this specifically, but you can not do it for missions in general.
[ June 02, 2003, 20:28: Message edited by: Imperator Fyron ]
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June 2nd, 2003, 11:50 PM
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Major
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Re: Intel Guide?
A note here from an utter newbie:
If you use Crew Insurrection blindly (any ship), you're likely to get a ship deep in enemy territory. If you sacrifice it to attack an enemy planet, you're get a whole load of ship and unit blueprints, much better than stealing them one by one.
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June 3rd, 2003, 12:30 AM
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Shrapnel Fanatic
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Re: Intel Guide?
That, and you can get star charts.
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