.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2003, 01:02 AM
Jasonsty's Avatar

Jasonsty Jasonsty is offline
Private
 
Join Date: Jun 2002
Location: Wisconsin
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Jasonsty is on a distinguished road
Default Ship Tonnage? is there a max

I been trying to create a mod with very large ships and some weird things happen.

Data vs in game
100mt = 35mt
250mt = 54mt
500mt = 42mt
750mt = 30mt
1000mt = 17mt
1500mt = 59mt
2000mt = 34mt

any incite will be helpful.
Reply With Quote
  #2  
Old February 20th, 2003, 01:24 AM

Andr�s Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ship Tonnage? is there a max

Max tonnag is 65,000 kt

Counted the actual number of components you can put in?
I think that's just a display conmfusion.

Check my Ultimate Vehicle Size Mod.
Reply With Quote
  #3  
Old February 20th, 2003, 01:27 AM
Jasonsty's Avatar

Jasonsty Jasonsty is offline
Private
 
Join Date: Jun 2002
Location: Wisconsin
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Jasonsty is on a distinguished road
Default Re: Ship Tonnage? is there a max

Thanks
Reply With Quote
  #4  
Old February 20th, 2003, 08:54 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Ship Tonnage? is there a max

no, what he was seeing is the interger wrapping arround. after it counts passed 65K, it starts over.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old February 20th, 2003, 04:29 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Ship Tonnage? is there a max

Wow, who wants to build a ship that large?
It would take forever. Even with the hull price in zero, the components price would be stagering.
I don't even wanna think how many components can be put in it.....

And movement, 0.5 per turn?
The defense penalty would be so huge, that any weapon you fire from the other side of the battle map would have a 399% to hit.
What's the design name of this whale? "Battle-Planet", "Huge Battle-Planet with beautiful atmospheric light effects"?
You don't need combat sensors to hit that thing. Even if you put every single component that have a defense bonus in that monster you would still have a defense penalty of -100%.
How many facilities do you plan to build on this baby?
On the plus side, you don't need to worry no more about protecting your population. They can travel with you in your cargo hold....

[ February 20, 2003, 14:31: Message edited by: Aloofy ]
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #6  
Old February 20th, 2003, 05:28 PM
Jasonsty's Avatar

Jasonsty Jasonsty is offline
Private
 
Join Date: Jun 2002
Location: Wisconsin
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Jasonsty is on a distinguished road
Default Re: Ship Tonnage? is there a max

I was planning to use components that were larger too. Everything you mentioned is editable. If I wanted the 2,000mt ship could have had a defensive bonus of 100%

I was trying to get the proper scale for battlespace(battletech). Will try it with 1/40 scale
Reply With Quote
  #7  
Old February 20th, 2003, 08:05 PM

Andr�s Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Puke:
no, what he was seeing is the interger wrapping arround. after it counts passed 65K, it starts over.
No a tonnage of 65536 or larger generates an error when loading the datafiles, you cannot pass that limit.
Reply With Quote
  #8  
Old February 20th, 2003, 08:17 PM

Andr�s Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ship Tonnage? is there a max

Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
Minimun mov is 1.
Yes I'd given those large ships defense penalties of that order. This does not change range of weapons, as soon as the enemy is in range it will have 100% chance to hit.
I know that any kind of ECM is usless, the target is so large it's impossible to miss, but that's not a problem since it can also absorve a lot of damage, even if you can skip its shields and/or armor, you'll need a lot of firepower to make any significant damage.
Damage a ship of this size depends more on its multiplex tracking than on its weapons, with its massive firepower it will be able to destroy as many smaller ships as it can track each combat turn.
Reply With Quote
  #9  
Old February 20th, 2003, 08:23 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Andr&eacutes Lescano:
Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
This reminds me of a question I've had on my mind for awhile. Without using the cheat mode, how do you increase the speed of production? I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships. And if you're in war and need those ships NOW!, how do you get them into the battle faster?
Reply With Quote
  #10  
Old February 20th, 2003, 08:33 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Andr&eacutes Lescano:
Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
This reminds me of a question I've had on my mind for awhile. Without using the cheat mode, how do you increase the speed of production? I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships. And if you're in war and need those ships NOW!, how do you get them into the battle faster?
Put alot of points in your constuction rate before the game.
Choose Temperal before the game.

As far as when the game is already going... put your queues on emergency build. This helps some. But keep in mind, that for however long your queue is in "E build", once it goes off it will be in slow build for the same amount of time. Which means 25% production rate.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.