There is another reason why my adjusting of population size is very beneficial for AI:
I'm working on new AI that mass-produces units. Now, if planet is full but there is any ship with cargo in the sector, new units are transfered to that ship regardless of its class. AI never unload wrong types of cargo
For example if you get troops on mine layer, this mine layer will always carry these troops around
With new patch, AI moves population to any tiny domed planets with limited cargo. Very soon I found my population transports completely loaded with assorted selection of troops, fighters, mines, etc. If 1 population unit occupies whole transport, this phenomena ruines them completely. I even tried to add extra cargo but it only pospone the problem. However, if population is made 10 times smaller, transports can still move reduced number of people. Stupid SE AI drives me nuts !
[ February 21, 2003, 21:02: Message edited by: oleg ]