|
|
|
|
|
January 12th, 2003, 04:30 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by Rexxx:
quote:
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo
|
Thanks for your answer.
Well, just as you said in a previous post, there is hope yet.
What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. No, it's just that exactly. It's to give the AI some chance against the Psychic races.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
January 12th, 2003, 06:47 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Next Upgrade/patch
AIs cannot adapt to races using AS. They will continue using the same strategies and designs they have been using.
|
January 12th, 2003, 07:29 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by geoschmo:
Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC.
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo[/QB]
|
But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.
If it just removes the default Ship Control components when the MC is added, that's fine.
|
January 12th, 2003, 07:54 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by Baron Munchausen:
But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.
If it just removes the default Ship Control components when the MC is added, that's fine.
|
Ok, no offense guys, but this is the third time I have posted this now. YES, it uses MC by default, whether or not it's called for in the design file IF the AI researches it. If someone else on the beta team wants to take a look at it and post their results that would be great. I have made mistakes before. But I am pretty sure I am seeing it correctly.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
January 12th, 2003, 12:39 PM
|
|
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while.
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn�t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
January 12th, 2003, 03:54 PM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by Rollo:
quote: Originally posted by Rexxx:
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean? ...
|
That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
According to the components.txt an AS only targets ships. Will that be changed, too?
[ January 12, 2003, 13:55: Message edited by: Rexxx ]
__________________
homo homini lupus est
|
January 12th, 2003, 06:33 PM
|
|
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.
Rollo
[ January 12, 2003, 16:36: Message edited by: Rollo ]
|
January 12th, 2003, 07:20 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Next Upgrade/patch
Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.
At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships.
The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
January 12th, 2003, 08:20 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.
|
January 12th, 2003, 09:12 PM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Rollo, Geoschmo:
Thanks for your answers. Good to know that the stock AS won't be changed.
Baron Munchausen:
Well, I will do the same.
__________________
homo homini lupus est
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|