.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2002, 06:21 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Next Upgrade/patch

Seeing that Richard is no longer in the Pic we can not ask him Soooo, has anyone any word as to the next release and what it will have/be?

[ January 23, 2003, 01:34: Message edited by: mottlee ]
__________________
Kill em all let God sort em out
Reply With Quote
  #2  
Old December 16th, 2002, 07:25 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by mottlee:
Seeing that Richard is no longer in the Pic we can not ask him Soooo, has anyone any word as to the next release and what it will have/be?
I heard if it isn't out by the holidays then Aaron will have it out sometime before the end of January. That's just what I heard, I can't remember where I heard it either.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #3  
Old December 16th, 2002, 08:39 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Next Upgrade/patch

Cool any idea on what is in it? (miss Richards Intel)
__________________
Kill em all let God sort em out
Reply With Quote
  #4  
Old December 16th, 2002, 09:01 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by mottlee:
Cool any idea on what is in it? (miss Richards Intel)
The newest Version is 1.82. That I know of, at least thats the latest patch Version that has been talked about.
Here is the History of fixes that have been done.

Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
2. Fixed - Computer Players which had a "Computer Player Bonus" set above
None were not using all of their bonus funds.
3. Fixed - The largest ship in a sector was not always being drawn on top
in the system display.
4. Fixed - Planets in combat would not fire all of their weapons (sometimes).
5. Fixed - Planets in combat would not fire enough seekers against a target
to guarantee its destruction (sometimes).
6. Fixed - Improved the Transport minister a little.
7. Added - The Log Window will now return you to the item you had selected the
Last time you were in the window.
8. Fixed - Ships with a Tractor Beam would not fire weapons located after
the tractor beam in their design.

Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types,
again.
2. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not). It does not matter if there is a Bridge on the ship.
3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat.
4. Added - Option to strategems to control how many drones are launched
per target in combat.
5. Changed - You can now give drones orders to Attack warp points. This
is essentially the same as telling them to warp through
and attack anything on the other side. Any survivors can then
be given new orders.

Version 1.80:
1. Fixed - Integer Overflow when a unit with no shields was hit by normal
weapons.
2. Changed - "Crew ConVersion" damage type will only work against ships
regardless of the target type.
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).
4. Fixed - You can now give resource gifts in excess of 200,000.
5. Added - "x10000" and "x100000" to the Select Package window for resources.
6. Fixed - Fighters were unable to "Fire On And Destroy" ships.
7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.

Version 1.79:
1. Fixed - "X Damage to Shields" damage types were not working correctly.
2. Fixed - Shield Depeleters will now work properly against units.
3. Fixed - The result of a Communication interception intelligence project
will be displayed with arrows in the log window.
4. Fixed - Ships would clear their order if trying to move to sector 0,0.
5. Fixed - Ships with regnerating armor will regnerate all of their armor
at the end of combat.
6. Fixed - During a Deconstruct & Analyze, you would sometimes receive duplicate
techs if a component and the vehicle size were new to you.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #5  
Old December 16th, 2002, 09:09 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Next Upgrade/patch

Thanks realy like 1.82 #7
__________________
Kill em all let God sort em out
Reply With Quote
  #6  
Old December 16th, 2002, 10:50 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Next Upgrade/patch

"1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
"

Not sure about this one. Does this mean 'breaking formation' will do nothing (ie, ships won't follow their own strategy?). If so, I don't like. I want my ships to break formation so that some will hold off at max range while others close to point blank. (ie, missile and ripper beam ships).
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #7  
Old December 16th, 2002, 11:03 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Next Upgrade/patch

1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.

Yea... I do not like that one either...

Please explain oh beta testers
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #8  
Old December 16th, 2002, 11:34 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
Originally posted by Ragnarok:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.

7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
These are the two that I think shouldn't have been changed.

The first is because I want ships to break formation for a reason, so that they use their individual strategies instead of the fleet strategy. Otherwise you can't mix different types of ships effectively in a single fleet and the strategic options become fewer. This is a change from what I see as the correct behaviour to what I would consider a bug.

The organic armour change causes the problem that the regeneration in combat is now nearly useless. The armour is already only half as good as shields, and it really needs the preregeneration to make it a viable choice for ships, as it still has all the other disadvantages of armour with regards to disabling and armour skipping weapons. The fact that it will all regenerate after combat doesn't really compensate because the ship needs to actually survive for that to be a factor, and ships don't tend to survive half-damaged in large numbers.
Reply With Quote
  #9  
Old December 17th, 2002, 12:39 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Next Upgrade/patch

Quote:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not
What's a "combat group"?
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #10  
Old December 17th, 2002, 01:13 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Next Upgrade/patch

Thanks mottlee & Ragnarok for this patch post, I like V1.82 #6 and 7 , V1.80 #5. I hope there s more to add to the patch,How about Ideas like;

(a) Intell > Demand that you remove your ships/or colonies from (my systems), instead of a pacific system.makes it simpler for player.

(b) Multi-add > (One turns worth), on that menu.

(c) Empire > Game setup tab, a print out or list of the current set up empire.this way player can remember the diffucuty ai etc/ and own settings.
(d) ) In game help manuel > More INFO like (A)pop 4000m = 4billion or 4million?.(B)ministers(C)intell(D) demeanors,in game set up & ministers.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.