.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2003, 10:55 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default OT: the reasoning behind scanners

Yes this is another of my "lets reason sci-fi" topics but i just cant help my curiosity.
What do the different scanners in SE realy mean? no no, i mean, how do they scan? its a little too late here, ill give my own Versions tomorrow. untill then what are your thoughts?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old July 21st, 2003, 02:40 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: OT: the reasoning behind scanners

What do you mean different types of scanners? Do you mean sensors, as in the components that detect cloaked ships? Or scanners, the component that can tell what components a ship has on it? AFAIK there is only one kind of scanner. There are different sensors though.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old July 21st, 2003, 04:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: OT: the reasoning behind scanners

Active scanners are basically like radar...
You send out a pulse of something fast, like photons for example, and watch for the return pulse.

Passive scanners are just really sensitive detectors. The heat spike of engine thrust, the light from windows, the particle emissions of reactors, whatever.

Gravitational detectors could be just a very specialized Version of passive scanners. The tiny disruptions to dust and other objects on the system by a ship's mass would be correlated into a detection.

The rest are more sci-fi...
Psychic could be just telepaths looking for other minds out in space. The cloaking device could provide static-type interference, or bend the psychic energy around the ship like it would for light, etc.

Temporal Make up whatever you want for these... Tachyons, Chronoton detectors, looking at a possible future where the cloaking is accidentally turned off, whatever.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.