.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 11th, 2003, 01:27 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default 50 turn and other small games

I could use some help in designing games that would Last at most 100 turns. This is both for the SE Olympics and for those of us (including myself) that can't maintian a focus or something for more that three weeks.
Reply With Quote
  #2  
Old July 10th, 2003, 02:09 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: 50 turn and other small games

Hmmm, now that is interesting. One possibility is map size. I know the cap for # of total systems in the Systems file is 255. Has anyone tried to find a *minimum* cap? Maybe you could set the "max systems" to an absurdly low level, then create a 'small' map - the goal would be something along the lines of 5 systems max. Set the available tech to 'High' and voila - instant "arena combat" SEIV style.
Reply With Quote
  #3  
Old July 10th, 2003, 02:11 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: 50 turn and other small games

General Woundwort
Good point. That can be done. Thanks.
Reply With Quote
  #4  
Old July 10th, 2003, 04:17 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: 50 turn and other small games

I suppose the minimum is one. Actually you might even be able to do zero, but why would you? But I know one works.

You could set the victory conditions and give the game a hard 100 turn limit. If neither player is wiped out by then the winner is the player with the highest score.

Geoschmo

[ July 10, 2003, 15:19: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old July 10th, 2003, 05:26 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: 50 turn and other small games

Hiya Gryph-

I have some ideas... how about this?

1. Race to colonize a particular system.
All players start in the middle and must find a particular system. When it is found, a planet is colonized, the game ends. Players cannot destroy other player's homeworlds, but may snipe each other's ships along the way...
Reply With Quote
  #6  
Old July 10th, 2003, 05:38 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: 50 turn and other small games

2. The Great Harvest
Players must achieve the highest resource score possible in 50 turns. At turn 50, the game is ended, and the player (or team) with the highest resource score wins.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.