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Old May 10th, 2003, 06:47 PM
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Default Tractor, Repulsor, Wormhole Beam damage values

I'm curious to know what excactly these lower damage values represent.

Repuslor Beam I 2 2 2
Tractor Beam I 2 2 2
Wormhole Beam I 5 5 5

Do they atually do damage or does this represent the size of ship they are able to move or the space that the target is moved?

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Old May 10th, 2003, 06:59 PM
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Default Re: Tractor, Repulsor, Wormhole Beam damage values

For tractor/repulsor weapons, the damage is the distance moved in tactical combat squares. Ship able to be moved is determined by the sizes of the firer and target.

Warp weapons don't care what size the target is - they work if they hit.

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Old May 11th, 2003, 02:09 AM
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Default Re: Tractor, Repulsor, Wormhole Beam damage values

IIRC, they actually do count as damage, or at least they did Last I checked (early non-Gold).
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Old May 11th, 2003, 02:46 AM
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Default Re: Tractor, Repulsor, Wormhole Beam damage values

Yeah, they do. And so does the damage number for Plague Bombs. The numbers are just so small that it rarely makes much difference.
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Old May 12th, 2003, 06:45 AM
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Default Re: Tractor, Repulsor, Wormhole Beam damage values

Quote:
Originally posted by PvK:
For tractor/repulsor weapons, the damage is the distance moved in tactical combat squares. Ship able to be moved is determined by the sizes of the firer and target.

Warp weapons don't care what size the target is - they work if they hit.

PvK
PvK, could you explain this more fully?

Like what determines whether a ship can be moved? And is it all or nothing thing. Or can a ship sometimes be moved half of the distance.
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Old May 12th, 2003, 06:47 AM
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Default Re: Tractor, Repulsor, Wormhole Beam damage values

You can only move a target ship that is smaller than the attacker ship with tractor and repulsor beams. Worm hole beams do not care, and work on all ships.
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