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Old April 9th, 2003, 03:33 PM
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Default Any ideas on creating a proportions Empire?

I have never played a proportions game. Up till now it has been the standard 1.84 PBW game.

One of the few things I do understand about it is that population growth is slow.

Any suggestions on what I should take into consideration in creating my race?

[ April 09, 2003, 17:38: Message edited by: tbontob ]
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Old April 9th, 2003, 05:04 PM

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Default Re: Any ideas on creating a proportions Empire?

Depending on what Race trait you had in mind , Oleg has just updated the Praetorian Race, this may make a nice guide.

Praetorian Race
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Old April 9th, 2003, 06:34 PM
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Default Re: Any ideas on creating a proportions Empire?

Hmmmm....interesting.

Must say, I now have a greater appreciation for the guys who create the programs.

But not quite what I have in mind.

(EDIT: My mistake. In my original post, I said race when I should have said Empire.)

(RE-EDIT: I also made the mistake of putting "race" in the topic heading. This has been amended to "Empire.")

For example: Should I consider loading up on Reproduction when I create my Empire?

What other things (if any) should I take into account when I create my Empire for the Proportions game?

[ April 09, 2003, 17:42: Message edited by: tbontob ]
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Old April 9th, 2003, 06:57 PM

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Default Re: Any ideas on creating a proportions Empire?

Reproduction is expensive if I recall and may not be wise to lower.
I like Maintenance, you seem to get more for your Buck
I usually Roll Back Physical Strength and Cunning. {EDIT: A little}
I personally like 10% plus to politics of there are a lot of friendly players.

Star Liners are very helpful in building up a Colony.

[ April 10, 2003, 16:08: Message edited by: JLS ]
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Old April 9th, 2003, 09:28 PM
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Default Re: Any ideas on creating a proportions Empire?

Thanx JLS

Your advice gives me some idea of what to do.
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Old April 10th, 2003, 12:40 AM
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Default Re: Any ideas on creating a proportions Empire?

I think the values are pretty well balanced in terms of points, so that you're not likely to be gipping yourself by not min/maxing "good deals". So you should be fairly free to design abilities to fit the way you want to play.

One tip is to be careful not to lower Happiness or Environmental Resistance too much, and even consider raising them a bit, because it can be much harder to deal with unrest, especially because troops don't help in Proportions. (You can stick a bunch of cheap "civillian" ships in orbit, but that takes more effort and costs maintenance, so there are limits).

Trade is also very important, so minimizing political savvy may not be a good idea unless you plan on having few trade partners.

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