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March 7th, 2003, 06:10 PM
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SE IV Committee spin off PBW?
I had a thought.
What about using the committee mod for a pbw.
Each player gets an avatar.
The goal is to kill all other avatars.
Then one can either try to hide the avatar on a ship or small planet or make a really fortified fortress to protect it.
Perhaps a limited amount of ships and units and a small universe?
(If anyone feels up to host such a game go on and do it, I won't host any other game until my current are finished)
[ March 07, 2003, 16:11: Message edited by: Ruatha ]
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March 7th, 2003, 06:34 PM
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Re: SE IV Committee spin off PBW?
Galactic capture the flag 'eh?
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March 7th, 2003, 06:37 PM
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Re: SE IV Committee spin off PBW?
Yes, Another idea (As Geo said CTF): maybe two teams with indestructible avatars.
You got to cach the other teams avatars and bring them home to your homeworld.
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March 7th, 2003, 07:07 PM
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Re: SE IV Committee spin off PBW?
Like this:
Small universe.
Two five player teams.
In each team all has the same shipsets, one team with red flags and one team with blue flags.
The individual players flag differs by adding the number 1-5 on the flags.
All start with a standardized race settings.
The host plays one turn for every empire and builds an avatar. Then the host gives each race a password and starts up the PBW sequence, the players may change their passwords if they like.
The avatars are ridicilous expensive, but the empires get very high start resources, most of which are used in the construction of one avatar each.
Each Team has a Goal planet, a small planet. Where they will have to deposit the enemys avatars, firstly one of the players in each team has to colonize that planet.
The avatars can't be killed only captured.
Max number of ships 35? Max units 50?
No weapon platforms.
Bases are they counted as ships? In the limit I mean, otherwise what limits the amount of bases that can be built?
[ March 07, 2003, 17:09: Message edited by: Ruatha ]
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March 7th, 2003, 07:27 PM
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Re: SE IV Committee spin off PBW?
Quote:
The avatars are ridicilous expensive, but the empires get very high start resources, most of which are used in the construction of one avatar each.
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It won't work that way. Build rates aren't affected by starting bonus.
The host has to start with an altered mod, where the flags are, say 1kt in size and free.
During the actual game, the flag components can be 100000kt in size so they can never be reproduced.
Could also use a pair of uberempires with an uberracial flag tech to build the flags (red and blue flag shipsets)
You may want to take advantage of the "zero hitpoints= immortal" effect.
Put the flags into uberships with 1mp, and make the avatars have zero hitpoints.
You could destroy everything on the avatar ship except the actual flag.
Then it would be easy to capture, and you'd use repair ships to get the thing moving back towards your base.
Note: I don't call them avatars, since they don't represent the players in the game...
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March 7th, 2003, 07:56 PM
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Re: SE IV Committee spin off PBW?
[quote]Originally posted by Suicide Junkie:
Quote:
You may want to take advantage of the "zero hitpoints= immortal" effect.
Put the flags into uberships with 1mp, and make the avatars have zero hitpoints.
You could destroy everything on the avatar ship except the actual flag.
Then it would be easy to capture, and you'd use repair ships to get the thing moving back towards your base.
Note: I don't call them avatars, since they don't represent the players in the game...
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Actually, I like this idea. They wouldn't have to be uber ships though. Using a mod you could give that 0kt comp and make it cheap at first. Everybody builds a low tech escort with the "flag" comp during the first turn of the game. THen you change the mod to make the comp be horendously expensive to make it nigh impossible to build more like you said. From that point you can retorfit your flag escort to give it better engines, or cloaking devices as you get the tech for it. As long as you don't remove the flag comp or add one then the retrofit cost will only involve the comps you are actually adding to it.
You'd have to give the flag comp a maint reduction though or it would bankrupt the empire.
That works better then the flag as a unit becuase there is no way to guarantee the unit won't be destroyed in combat.
Geoschmo
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