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  #1  
Old February 13th, 2003, 02:26 AM
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Default Simultaneous movement buggier than turnbased?

I mostly play single player not PBEM. So i most of the time play turnbased games. I now tried my first simultaneous movement game and twice i got an error while playing. Not severe errors but i needed to restart SEIV. I'm not sure but i think i had to do with the movement log playback. I can't recall ever encountering an error while playing turnbased games.
Anyone else noticed this?

Also, so far, i'm enjoying the simultaneous movement except for 1 thing: i have to remember i need to quit the game after the turn because it's saved then so i can't quit while playing a turn.
And i'm not used to giving fleets a formation, and setting stuff like "Optimal range" and the likes. Fun though.

(Edited for spelling)

[ February 12, 2003, 12:27: Message edited by: minipol ]
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Old February 13th, 2003, 02:33 AM
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Default Re: Simultaneous movement buggier than turnbased?

Can't help you figure it out without knowing what error you are getting.
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Old February 12th, 2003, 06:12 PM
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Default Re: Simultaneous movement buggier than turnbased?

Next time i get the error i'll post it here.
Sorry i can't be more specific at the moment.
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Old February 14th, 2003, 12:40 AM
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Default Re: Simultaneous movement buggier than turnbased?

The movement replay log is extremely quirky. On my system, it disables the F6 hotkey.
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Old February 14th, 2003, 09:43 AM
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Default Re: Simultaneous movement buggier than turnbased?

In Simultaneous I often get the error; the movement log date does not correspond to the turn date (Or something as such).
Then it plays the log and it jumps between systems, often playing the same system 10 times and another once, it never stops, I'll have to (CTRL-ALT-DELETE) quit the game to make it stop.
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Old February 14th, 2003, 09:49 AM

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Default Re: Simultaneous movement buggier than turnbased?

How do you get the turn replay to work in simulataneous games off of PBW.

The few times where i've needed to see what was going on it was a challenge trying to find what files go where and even then once i got it to sort of work i had to quit my replay because it was going in an endless loop.
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