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Old February 11th, 2003, 01:41 AM
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Default My problems with simultaneous

I do not get it, every once in a while strange and unpredictable things happen. Ships fly through black hole systems although I saw the blue line for the route was bypassing the sucking system, but maybe it was a mistake by myself. These incidents just happen too often to let me think it is always my fault.

But this can not be. I set up a colonizer with speed 1 plus an emergency prop. of 2. The colony is 2 sectors away, so it should be reached in one turn with the EP. Use EP, set colonize planet and where do I find it next turn? One sector adjacent to the source planet, but the EP is destroyed, great.
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Old February 11th, 2003, 01:46 AM

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Default Re: My problems with simultaneous

Not to be mean, but I already hate simultaneous turns, glad that happened to you and not me.
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Old February 11th, 2003, 01:55 AM
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Default Re: My problems with simultaneous

In simultaneous turns for a ship with EP you must give the ship the "use comp" order before the other orders.

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Old February 11th, 2003, 03:46 AM
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Default Re: My problems with simultaneous

Yeah, the orders are executed in the order you tell them, so it didn't use the emergency propulsion until it reached its first order's destination...

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Old February 11th, 2003, 10:11 AM
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Default Re: My problems with simultaneous

I am pretty sure I have used the correct order, I even have checked it in the view orders screen.

Is there a possible problem with quasi newtonian movement and the older proportions mod 2.4.x regarding EP's?

Tonight I will check it with this Version under turn based.
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Old February 11th, 2003, 11:26 AM
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Default Re: My problems with simultaneous

I just ran a test in 1.84 & Props 2.4.2 and didn't see a problem. I made a cruiser with efficient ion engines for usual speed 3, and strapped on Emergency Propulsion 5, gave orders to use the component and move, and it zoomed at speed 8, to 8 sectors away.

Hmm, I guess I should test with your colony ship example.

Ok, yep, I see the same thing. This would be a new bug discovery (congratulations...). Also, I don't understand what causes it. If I make a speed-3 colony ship with Emergency Propulsion II, and use it, it DOES go 5 sectors.

Let's try speed-1 and EmProp V... nope, same blown component and speed 1.

Ok, let's try a cruiser with speed 1 and EmProp V... nope, goes 1 and blows.

Seems like it is speed-1 ships. Let's try speed-2 ships with EmProp 5. ZOOoom... went 7 as hoped.

Testing with a speed-2 colony ship with EmProp 2 - goes 4 as expected.

Sooo... seems like there is a "feature/issue" wherein ships must have at least regular final speed 2 or more, or emergency propulsion won't work. I think the manual says somewhere that it has to have at least 1. So either it's a mistake, or I'm misremembering what the rules say.

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