.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 9th, 2003, 05:11 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Culture Bonus ????

If we agree that Combat is a great bonus. Maintenance in my mind is great if not the greatest over all bonuses (You can add components to ships to fight better). SY rate is also powerful. Repair is not that worthy of a Bonus (3 bay repair station 9+5 for Planet SY=13 with a bonus of 5, what do I get? or a loss of -2, what really have I lost? )

Do you guys think? Do I have ship yard and Happiness correct. What about repair am I in left field? Take a look and reassign any Values that choose.

Culture Bonus values : Here is what I assigned for a value.

Production := 16
Research := 16
Intelligence := 8
Trade := 8
Space Combat := 24
Ground Combat := 4
Happiness := 16
Maintenance := 32
SY Rate := 24
Repair := 4

--------------------------Example----------------------------

Also do you think a negative penalty should be equal that of a positive Bonus.

Name := Merchants = PLUS 79
Description := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production := 0
Research := -2 (-32)
Intelligence := -2 (-16)
Trade := 5 (+40)
Space Combat := -2 (-48)
Ground Combat := -5 (-25)
Happiness := 0
Maintenance := 5 (+160)
SY Rate := 0
Repair := 0

Name := Workers = PLUS 80
Description := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production := 5 (+80)
Research := 0
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0

What values would you place

[ February 09, 2003, 15:14: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #2  
Old February 9th, 2003, 05:28 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Culture Bonus ????

Just my 1 cents worth;
Any merchant worth his salt is an absolute and total "idea" thief and knows information is a valuable "trade good". It might make sense to give them a bonus to cunning.

But then, I'm not quiet sure what you are trying to do, LOL! Sorry

[ February 09, 2003, 15:31: Message edited by: Tenryu ]
Reply With Quote
  #3  
Old February 9th, 2003, 06:42 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Culture Bonus ????

Quote:
Originally posted by JLS:

What values would you place
Great stuff. I think you are right on, though I would make these minor adjustments:

Space Combat := 32 (up from 24)
Happiness := 8 (down from 16)

Space combat raised because it is so effective in the min/max game.
Happiness down - easy to get other bonuses elsewhere.
You could also likely cut ground combat and repair to 2...

Are you going to go through and apply these to all the culture types? Seems like the kind of thing a lot of modders would likely use (in mods that address balance, anyway...)

-spoon
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #4  
Old February 9th, 2003, 06:51 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Culture Bonus ????

[quote]Originally posted by spoon:
Quote:
Originally posted by JLS:
[qb]
Are you going to go through and apply these to all the culture types? Seems like the kind of thing a lot of modders would likely use (in mods that address balance, anyway...)

-spoon
On some of the mods I see, the values are from one relative extream to the other with some of the culture Types

[ February 09, 2003, 17:24: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old February 9th, 2003, 08:34 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Culture Bonus ????

1) Whatever values you choose for each ability modifier, should be in line with the point costs for directly improving those abilities.

2) There is no way to mod a point value for culture settings, unless you can get your players to understand that they need to alter their total expenditures based on the culture they choose.

3) Consider that you can balance bonuses to desirable abilities by combining them with negatives to other desirable abilities, and hopefully ones that make sense for the culture described.

4) Realize that some abilities tend to me maxed or minimized, and some don't, and realize cultures can be used to extend the limits, and/or the threshold point, and adjust costs appropriately.

5) See Proportions mod (and soon, PvK Balance Mod) for an example of adjusting all of the cultures so that they provide a net zero advantage, compared to buying the same abilities directly.

PvK
Reply With Quote
  #6  
Old February 9th, 2003, 08:45 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Culture Bonus ????

I see what you mean, I think

[ February 09, 2003, 18:45: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.