|
|
|
 |

January 24th, 2003, 06:52 AM
|
 |
Corporal
|
|
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Wish list for patch/SEV
Well, I couldn't find a thread for this, so I'm making a new one. Hope I'm not just retreading old business, but I had a few ideas that would really improve SE, for me at least. They mostly have to do with modability.
1) Instead of having a new line in compenhancement.txt for every conceivable thing that a mount might do, it would be more efficient if they were ability based:
Ability 1 := Shield Percent
Ability 1 Val 1 := 25
Ability 2 := Tonnage Percent
... you get the idea.
2) Definitely an SEV thing, but how 'bout some kind of actual orbit? Satellites orbitting planets, planets orbiting stars, etc. Maybe even stations and satellites that can increase/decrease their orbits? I guess it could get complicated.
3) Acceleration? Velocity? Vector-based kinematics? I know I'm asking for the moon and the stars here, but it'd be REALLY cool!
4) An end to weapon platforms? Sorry, WP-lovers.
5) Fleshed out ground combat? Planetary geography? Alright, alright, I know. I'm going crazy here, but I can dream can't I? Surely, ground combat could be a little deeper? Sigh.
6) Moddable resources. This may sound like a nightmare to some, but I'd like to be able to keep track of titanium stockpiles and crop yields. Maybe I should become an accountant?
Whatever, that's enough for now. Comments?
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
|

January 24th, 2003, 08:33 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
1) Instead of having a new line in compenhancement.txt for every conceivable thing that a mount might do, it would be more efficient if they were ability based:
Ability 1 := Shield Percent
Ability 1 Val 1 := 25
Ability 2 := Tonnage Percent
... you get the idea."
Uh-uh. I'd rather keep the current system. A lot of the fields are optional now, and you don't have to bother with the excess "ablity X" and "number of abilities" field.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 24th, 2003, 10:14 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
A lot has been addressed here (11 pages):
http://www.shrapnelgames.com/cgi-bin...;f=23;t=007637
I noticed your low post count, If your new like me, and are frustrated with the BB search engine, try the one from your browser (ctrl-f)
The other patch thread was on the first page. hard to miss, 4 me anyway. no offence. 
__________________
It's all just a perspective of matter.
|

January 24th, 2003, 11:03 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Wish list for patch/SEV
Quote:
4) An end to weapon platforms? Sorry, WP-lovers.
|
Ever heard of anti-gravity? This is a sci-fi game, and such technology would completely negate any problems of firing weapons into space, as the gravitic force would not be impeding them at all. The air resistance would hardly have an effect then too. And of course, matter and energy are the same thing, so this applies to energy weapons too. 
|

January 24th, 2003, 09:50 PM
|
 |
Corporal
|
|
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
Fair enough, Fyron. I won't even start with the whole "lightning ray" thing. Maybe I'll mod in a required gravitational technology before you can make WPs? I don't know. And I'm still thinking that atmospheric resistance should be a factor, but then there's no way to set it to be there for most planets, but not those without atmosphere. And on gas giants, how deep are the weapon platforms really? To say nothing of the grossly inadequate size of gas giants in the first place... Never mind.
While I'm running my keyboard, has it struck anybody else as strange that moons are adjacent to planets in tactical combat (Sometimes), but satellites can be four or five squares distant? Why is that, and can I mod around it?
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
|

January 24th, 2003, 11:31 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
Quote:
Originally posted by orev_saara:
While I'm running my keyboard, has it struck anybody else as strange that moons are adjacent to planets in tactical combat (Sometimes), but satellites can be four or five squares distant? Why is that, and can I mod around it?
|
That happens when an enemy ship are already in the sector, and another enemy ship arrives. The game has some funky placement rules for this situation.
Problem is, if there are enemy space staions, satelites or moons, the same rules apply. If you're hung up on realism, these things are immobile and shouldn't be placed randomly, but the game has some placement needs above all that.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|