But even if I create a simple sphere, say to represent a planet, because of the small number of polygons Doga is using, the sphere doesn't look very spherical - create one and look at the outline, it's not a circle! My question is how do you increase the number of polygons so you can model such surfaces more accurately? It just seems there are too many prebuilt complex objects to add and not enough basic primitives or ways to reshape an existing object beyond stretching and squashing it. For instance that face that comes with the program - how the heck was that created? Certainly not in Doga... there don't seem to be any commands to do that - you'd probably need some sort of polygon mesh editor. Or maybe I just don't understand Doga....
Oh, BTW, an "extrusion" is what you get when you take some figure and move it through space, possibly rotating or resizing it as it moves. For example, a cylinder - take a circle and move it through a straight line and you get a cylinder.
edit: And maybe it's because I can't read the manual - every time I try to load it, Acrobat says I'm missing some "CMap" character set or something...
[ January 24, 2003, 23:34: Message edited by: Ed Kolis ]