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January 18th, 2003, 09:16 PM
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First Lieutenant
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Trading population
I know it may sound a bit doubtful, but I think that population trading with his allies is definitively a good way to improve one's empire, by turning domed worlds into atmosphere compatible ones.
But what are the best ways to perform that kind of trade ?
It's impossible to sell or drop cargo on a foreign planet, so the only way is to sell a full transport ship or abandon a planet with its population ?
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January 18th, 2003, 09:31 PM
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Re: Trading population
You don't want to abandon a planet. That just removes the population from the game, and gives you a choice whether to leave the facilities intact.
You have to give or trade a ship with population in cargo, or a planet. You might want to design a special transport for the trade, so the person you trade it to won't get any "free" techs from you by Analyzing it after he offloads the population.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 18th, 2003, 09:37 PM
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Re: Trading population
It's cheezy, but I'll trade an empty colony ship for the colony ship the AI just sent into my territory. I can sweeten that deal with 5,000 organics or something. They take it and I get a colony ship, population, colonization tech, and I deprive them of that world in my system they wanted.
Ah, the power of cheeze 
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January 18th, 2003, 10:29 PM
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First Lieutenant
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Re: Trading population
Quote:
Originally posted by Arkcon:
It's cheezy, but I'll trade an empty colony ship for the colony ship the AI just sent into my territory. I can sweeten that deal with 5,000 organics or something. They take it and I get a colony ship, population, colonization tech, and I deprive them of that world in my system they wanted.
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One more evidence that prove that AIs are really stupid !
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January 18th, 2003, 11:18 PM
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National Security Advisor
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Re: Trading population
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
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Phoenix-D
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January 18th, 2003, 11:20 PM
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First Lieutenant
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Re: Trading population
That's why I think that ship trading is reserved to good human player allies...
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