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  #1  
Old October 7th, 2002, 04:06 AM

Taera Taera is offline
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Default Modding/Scenario question & Idea

Hi all. I have an idea for interesting scenario set but i am wondering at one thing which is can it be done that in the start of the game i build research centers and research all i want, and when im all done with the scenario preparations i go to the data files and remove the research facilities from availability, scrapping all the facilities as unneeded? Will the game work after this is done?

And second question, is it possible to alter AI files that way it would not do certain tasks e.g diplomacy, research, espionage... etc?

And finaly i have an idea for all the people here doing scenarios. I know its a pain to start the game and begin researching all the stuff you want for the scenario. There is a solution - given you use a different "mod" folder for each scenario and DONT want anything new being researched, delete all the unwanted research levels/trees and set the starting tech to maximum! Certain weapons and components can be restricted by racial technologies...
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Old October 7th, 2002, 04:35 AM

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Default Re: Modding/Scenario question & Idea

"Hi all. I have an idea for interesting scenario set but i am wondering at one thing which is can it be done that in the start of the game i build research centers and research all i want, and when im all done with the scenario preparations i go to the data files and remove the research facilities from availability, scrapping all the facilities as unneeded? Will the game work after this is done?"

Yes, it will work. Just make sure the scrap the facilities BEFORE you remove them from the data files!

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Old October 7th, 2002, 04:48 AM

Taera Taera is offline
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Default Re: Modding/Scenario question & Idea

Thanks. That'll be handy if i ever get to doing the scenario.
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Old October 7th, 2002, 03:07 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Modding/Scenario question & Idea

A slight tweak for that research thing;
1) Reduce the max tech levels to what you like.
2) Start a high tech game
3) Restore the techareas.txt file, returning the max techs to normal.

You don't need to keep a mod for each scenario, just a single, temporary "scenario editing mod" that never needs to be distributed to players.

This will not cause any problems, and you get no wierd tech restrictions in your scenario.
If you are making a scenario for a simultaneous turns game, just make sure all turns are submitted, but not processed before you alter the data files.

[ October 07, 2002, 14:09: Message edited by: Suicide Junkie ]
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Old October 8th, 2002, 07:24 AM

Taera Taera is offline
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Default Re: Modding/Scenario question & Idea

The deal is, not all scenarios should be build-ups, some should be combat only with occassional planet capture. In this case you realy dont want either of the players (you and AI) researching anything new.

But it is a good idea. Thanks.
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Old October 12th, 2002, 09:11 AM

Taera Taera is offline
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Default Re: Modding/Scenario question & Idea

another question by the subject. Is it possible to edit AI files in that way that the AI wont use certan actions like designing or politics or whatever? perharps emptying the files and/or putting unreachable numbers would help?
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