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September 16th, 2002, 07:47 AM
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Private
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Join Date: Sep 2002
Posts: 22
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Some basic questions
I'm trying to figure out this game as I go along, I have most of the combat figured out, but what is stumping me is empire management. It's just really hard for me to keep track of what all has been built and where it is. I often go through some backwater system and find 2 or 3 ships at a SY just sitting around waiting for orders, this is very annoying. Is there some way to tell a SY to send anything built there to a given point, like a training world?
Also, is there some purpose for the various types of colonies (military, research, etc) you get when you colonize a planet? At that point, how am I supposed to know what kind of world it will be? I usually just pick something at random since as far as I know it doesn't have any game effect.
Finally, with planet values, I've been assuming that the percentages are simply the amount of 'normal' that the planet has of those kind of resources. Is there some kind of breakeven for when it's not worth building mineral mines, etc? I've just been ignoring planets with less than about 90 percent mineral value.
Thanks!
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September 16th, 2002, 07:55 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Some basic questions
1. SYs can be ordered to send any constructed ships to waypoints. There is a tab under the crown (IIRC) that lets you set waypoints.
2. Colony types are used mainly for the AI (ministers). If you set a planet under minister control, you can set the colony type to give the AI an idea of what you want that world to do.
3. Planet resource % are direct modifiers of the resource harvesting facility. For example, 2 MinMiners 1 (rated at M800 per turn) on a planet with 100% mineral rating will put out 1600 Minerals per turn.
(800 x 100%) + (800 x 100%) = 800 + 800 = 1600 minerals per turn.
Those same two MinMiners on a 150% Mineral rated planet would put out 2400 minerals
(800 x 150%) + (800 x 150%) = 1200 + 1200 = 2400 minerals per turn.
Edit: My keyboard can't spell!
I hope that helps.
[ September 16, 2002, 06:58: Message edited by: dumbluck ]
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September 16th, 2002, 07:56 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Some basic questions
I'll try to answer your questions before someone else jumps in ahead of me.
1. You can create a 'Warp Point' via the 'Empire Status' (Crown icon). Then in the Planets Constuctions window, click on the 'Set move to' and any ships built here will move to the warp point you specified.
2. The Colony types are used by the AI in determining what to build there. I usually turn that off via the 'Empire Status' 'Empire Options - Look for the 'Display select colony type ...'
3. A 100% Mineral Planet will give you 800 Minerals per turn, 110% would give you 880 minerals, 90% 720 minerals. Anby planet with low %s just build Research, Intelligence centres, Storage Facilities, unless you need the money.
When you are ready give PBW a go. That's the best part of SE IV.
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September 16th, 2002, 07:58 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Some basic questions
I knew I should have spent more time on that QuickType program
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September 16th, 2002, 07:59 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Some basic questions
BG: LOL!
My best reply time is 3 minutes. What's yours?
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September 16th, 2002, 08:01 AM
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Private
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Join Date: Sep 2002
Posts: 22
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Re: Some basic questions
I have been toying with trying PBW, but to be honest there's so many mods and whatnot that I'm pretty confused by the whole thing, I think I should focus on beating the AI a few times first. I definitely like the TDM AI I am using now, though.
At least I'm learning new things each game (like Stellar Manip ships have ludicrously high maintenance costs!)
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