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September 14th, 2002, 06:47 PM
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Second Lieutenant
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Colonizing too rapidly ...
Is that possible? By that I mean - is it possible to deplete your 'parent' planet's population to a level so as to adversely affect production and/or research rates if you send out a 'sh-tload' of colony ships too quickly?
Has anyone done a test to determine the percentage population ratio to change in the rate of production/research?
The same question also pertains to transporting pop to newly established colonies. It seems to me that it would be possible to shoot one's self in the foot here.
[ September 14, 2002, 17:48: Message edited by: Elowan ]
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September 14th, 2002, 06:59 PM
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Captain
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Re: Colonizing too rapidly ...
If you look for "Pop Modifier" in settings.txt, you will see the default percentage modifiers based on populaiton level.
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The old that is strong does not wither,
Deep roots are not reached by the frost.
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September 14th, 2002, 07:00 PM
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Colonel
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Re: Colonizing too rapidly ...
Quote:
Originally posted by Elowan:
Is that possible? By that I mean - is it possible to deplete your 'parent' planet's population to a level so as to adversely affect production and/or research rates if you send out a 'sh-tload' of colony ships too quickly?
Has anyone done a test to determine the percentage population ratio to change in the rate of production/research?
The same question also pertains to transporting pop to newly established colonies. It seems to me that it would be possible to shoot one's self in the foot here.
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#1 - colonizing - that doesn't happen too often, wars start, borders get defined, etc. Early on colonizers don't hold much population. Think about it, you've tweaked the design and your const. bonus to let you build a colonizer a turn (or 2 or 3). If you beat the population down, you'll notice it takes longer to build. And you'll stop building them there.
#2 - transports - that happens often, if you use the minister or leave a transport on automatic. You dont want to spread yourself too thin. But your first major research planet, intel planet, or a shipyard planet close to your border all need a performance boost. But your homeworld's production is important in the early game too. I would never empty it of population to the point that it didn't have (at least)a small bonus. Unless I found a larger, better world. Your mileage may vary.
[ September 14, 2002, 18:02: Message edited by: Arkcon ]
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September 14th, 2002, 08:01 PM
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General
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Re: Colonizing too rapidly ...
It is possible to deplete the population on your home world. I've found if you build a colony ship on like a LC hull, and put more then 1 cargo container. Then you slowly start losing population on your home planet. If, however, you only use 1 cargo pod then you shouldn't lose population. I was putting out colony ships every turn at one of my home worlds once and each one had 1 cargo pod on it and the population never really suffered that much. So it depends on if you have a bunch of cargo pods or are useing transports alot.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 14th, 2002, 08:20 PM
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Second Lieutenant
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Re: Colonizing too rapidly ...
Quote:
Originally posted by Arkcon:
But your first major research planet, intel planet, or a shipyard planet ...
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This comment intrugues me - I've been building all normal atmosphere planets with a mix of resource and research facilities. The only time I've used 'all research' is on (rare) low resource planets.
Tell me what your philsophy is, plz.
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September 14th, 2002, 08:22 PM
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Second Lieutenant
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Re: Colonizing too rapidly ...
Quote:
Originally posted by Ragnarok:
So it depends on if you have a bunch of cargo pods or are useing transports alot.
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That's the problem - I transport pop using a stuffed small transport (300kt) which holds a lot of pop.
[ September 14, 2002, 19:23: Message edited by: Elowan ]
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