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Old August 17th, 2002, 11:31 PM
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Default Does SEIV Need Income?

It occured to me that the one thing that SEIV is missing, aside from wheel mouse support , is an income system. IE population = credits = costs for improvements and ability to buy ships.

In addition to the resources needed, this would make good use of the Population. Its a late coming idea, and one that I am sure Aaron left out of the game for a reason. However, it would be cool to have.
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Old August 17th, 2002, 11:35 PM
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Default Re: Does SEIV Need Income?

Do you mean taxation of your citizens, or a "fourth resource" of labour?
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Old August 17th, 2002, 11:47 PM
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Default Re: Does SEIV Need Income?

ya. ya thats it.
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Old August 18th, 2002, 12:49 AM

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Default Re: Does SEIV Need Income?

hmm, maybe also some sort of market system, where you could sell your excess resources to gain cash, and with the cash you could buy hightech ships from independent merchants.
Facilities could require upkeep, and ships require wages for the crew, but each facility would also earn you money throug taxes.
Then master computer would be good for something else too, besides unsubvertable, now it also doesn't require wages.
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Old August 18th, 2002, 02:11 AM
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Default Re: Does SEIV Need Income?

The only change I would like to see to the economic system is that population requires organics to eat and that's it.
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Old August 18th, 2002, 04:08 AM
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Default Re: Does SEIV Need Income?

Actually the fourth resource are supplies.As ive said many times space is a dangerous place and in LR its downright lethal.The Eating think may be possible.I imagine make a planet have the inherent ability to drain organics.I could be wrong.Id also like to see tax's like surely there a people living in Space Colonies and what not and they must pay tax's.Thats why in LR all stations except exclusivly military ones generate small sums of money.Also you can build Leisure Cruisers that make pop happy and gets some money for your coffers.
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