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May 29th, 2002, 04:54 AM
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Anyone remember Warp War? can it be done in SEIV
If you remember it had system ships which were not capable of star travel (they did most the fighting) Warpships had a Warp Generator. Can a component be designed in SEIV to allow for warp generators? Dictating which ship types can move between stars. Also a component called a ship rack allowed Warp ships to carry system ships. Can this component be designed for SEIV? Allowing Warp ships to "drop off" system ships for combat, after reaching a star system.. Just thinking about these mods in advance...
Larry--the non-programmer but big imagination... I'll learn enough to mod this game or eat dirt.
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May 29th, 2002, 05:35 AM
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Re: Anyone remember Warp War? can it be done in SEIV
I think somebody did this, using really big fighters. Since units can't move through warp points unless they're on another ship, it's a perfect analogy for system ships. Just a few tweaks to the tech files are needed. Make fighters bigger, allow "ship" weapons on fighters, and make the engines bigger.
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May 30th, 2002, 05:38 AM
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Re: Anyone remember Warp War? can it be done in SEIV
IE: edit vehiclesize.txt, and make all of the warship hulls ":= fighter"
Then, romp through components.txt, and make most of the stuff "All" or "Fighter" instead of "Ship/Base".
Copy the Fighter Bays, and make them "Ship Rack" with piles of storage (500 KT to fit a cruiser, for example).
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May 30th, 2002, 07:23 AM
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Re: Anyone remember Warp War? can it be done in SEIV
Just an early warning: this isn't exact.
your system ships will stack, so you can have 15 Cruisers in a single combat square, and they won't be able to take internal damage.
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May 30th, 2002, 04:47 PM
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Re: Anyone remember Warp War? can it be done in SEIV
Quote:
Originally posted by larrybush:
If you remember it had system ships which were not capable of star travel (they did most the fighting) Warpships had a Warp Generator. Can a component be designed in SEIV to allow for warp generators? Dictating which ship types can move between stars. Also a component called a ship rack allowed Warp ships to carry system ships. Can this component be designed for SEIV? Allowing Warp ships to "drop off" system ships for combat, after reaching a star system.. Just thinking about these mods in advance...
Larry--the non-programmer but big imagination... I'll learn enough to mod this game or eat dirt.
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If MM would implement a couple of things you could do this.
First, the 'ability required' setting for warp points. Then you could make transit through a warp point require a special ability in the ship. You could then have a 'jump drive' component in the game, and ships without the jump drive would be able to carry more armament and defenses of course.
Second the ability of ships to carry other ships. We've requested 'docking bays' for bases before. Like so many other things, we've never heard any response one way or the other. 
[ May 30, 2002, 15:48: Message edited by: Baron Munchausen ]
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May 30th, 2002, 10:47 PM
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Re: Anyone remember Warp War? can it be done in SEIV
I'll take this opportunity to repeat my plea for separate engines for combat movement, strategic movement, and warping. Would immediately enrich the game greatly. Only question is: could the AIs handle a more complicated system? I think they could, but it would take some effort. At worst you could just give the AIs generic ships with the same capabilities that they have now.
ps It would also be cool if you couldn't see WPs until you had researched them.
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