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May 4th, 2002, 06:34 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Warp point-periodic, and warp point-ability required
Does any one know what these two warp points do, and how to correctly utilize them in the editor. They are found in the system editor Add button and under Warp point abilities? Thanks, if you know how do utilize the value system for it too?
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May 4th, 2002, 07:26 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Warp point-periodic, and warp point-ability required
quote: Originally posted by tnarg:
Does any one know what these two warp points do, and how to correctly utilize them in the editor. They are found in the system editor Add button and under Warp point abilities? Thanks, if you know how do utilize the value system for it too?
They don't work yet, and were supposed to have been removed. I guess he accidently re-added them during some other code tinkering. Theoretically, an 'intermittent' warp point would open and close on a regular or maybe irregular schedule, forcing you to change your plans occasionally. The 'ability required' could be put to several uses but the best would be to make ALL warp points require a special 'jump drive' to use them. You could then have 'system ships' without jump drives and 'star ships' with jump drives. Tada! System defense just got easier because attacking ships have to use up some of their space for jump drives.
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May 5th, 2002, 04:59 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Warp point-periodic, and warp point-ability required
bummer, there goes my hidden ancient civilization and the latice work of warp gates threading through another dimension of space. Back to square one and the a plain ol warp point. Maybe i just won't connect them so that those poor ancient nuetrals can develope on their ring world indepentantly for as many turns as it takes for someone to develope warp gate technology.
Does anyone know if perhaps this may be patched in the future. There is just something fun about shaky warp points, that make you pull your hair out.
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May 5th, 2002, 06:01 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Warp point-periodic, and warp point-ability required
Tnarg...I'm not sure about this but could you give the warp point a obscure level like a nebula so it can only be seen with certain level of sensors? Then you could still do your hidden race...
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May 5th, 2002, 06:20 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Warp point-periodic, and warp point-ability required
hmmm, I shall look into this.
Just when you discover something new and then getting ready to dive in; the board cracks and falls away from underneath ya, isn't that just merry.
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May 5th, 2002, 10:36 AM
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Corporal
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Join Date: Mar 2002
Location: Phoenix
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Re: Warp point-periodic, and warp point-ability required
Hell yeah, I feel ya pain. I love the jumpdrive thing, I always slap two systems in my maps called Hyperspace and Quasi-Space... hyper is just what it sounds like, a b5 type nebula that connects a grip of distant systems, and quasi is full of one way warp points, and the entrance from hyper to quasi is dangerous. Quasi space becomes a good attack point, but dangerous.
I cant wait til these are implemented, so as to add some secrecy to the two systems.
__________________
-the Kaiser
You are now experiencing what we call... a Cylapse.
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