.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2002, 11:37 PM

CredendoVides CredendoVides is offline
Private
 
Join Date: May 2002
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
CredendoVides is on a distinguished road
Default Another newbie question :)

Could some one explain to me, perhaps in detail, what classifing a colony will do? Right now I have all the ministers on for facility construction on planets and I assume the classification influences what the ministers build, right? Could someone give me so more details about this? Like what buildings will be built in a military instalation. Also, is there any way to classify a planet as a resource storage facility or something?
Reply With Quote
  #2  
Old May 4th, 2002, 12:01 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Another newbie question :)

there is a colony types text file that details what will be built with each type. look at Default_AI_Construction_Facilities.txt under the AI\ folder.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old May 4th, 2002, 10:11 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Another newbie question :)

quote:
is there any way to classify a planet as a resource storage facility or something?
Under (F5) Colonies/Set Colony Type, you can add new types to the list.

If you don't want to have to do that every game, you can edit DefaultColonyTypes.txt to add more entries.

AFAIK, the AI won't use the new types you add; I'm not sure whether editing them into Default_AI_Construction_Facilities.txt would work.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old May 5th, 2002, 06:25 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Another newbie question :)

quote:
Originally posted by capnq:
AFAIK, the AI won't use the new types you add; I'm not sure whether editing them into Default_AI_Construction_Facilities.txt would work.


I have done this and the AI will use the new type, as long as there is a valid entry in the Default_AI_Construction_Facilities.txt or the corresponding (racename)_AI_Construction_Facilities.txt

I had created a storage compund for nothing but resource storage and a Multi-Resource Colony for those rare, but obtainable, large or huge, breathable atmosphere, 110% or more of all resources type, planets (I must mention that the AI didn't segregate breathable in the latter).
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.