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  #1  
Old April 28th, 2002, 09:16 PM
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Rollo Rollo is offline
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Default Devnull Mod Gold Version 1.60

Hi,
there is a new Version of the Devnull Mod. Now featuring Space Monsters!

short summary:
* added Space Monsters
* two more races updated (UkraTal and XiChung)
* reduced costs of drone engines

DevnullModGold_v1.60

Happy gaming ,
Rollo
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Old April 28th, 2002, 09:39 PM
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TerranC TerranC is offline
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Default Re: Devnull Mod Gold Version 1.60

What I don't like:

- Lack of Description
- Not much *scary* stuff for monsters.

What I do like:

- Frigging big Space Monster
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Old April 29th, 2002, 12:28 AM
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Default Re: Devnull Mod Gold Version 1.60

quote:
Originally posted by TerranC:
What I don't like:

- Lack of Description
- Not much *scary* stuff for monsters.

What I do like:

- Frigging big Space Monster



You mean lack of description of the Mod itself or the missing race descriptions of the Monsters? Gosh, I hope it is the latter, because most of the time today I was writing readme files (booooring).

Also what do you mean with *scary* stuff? Something like blood dripping from the monitor and barely clothed college girls running around screaming? Sorry, can't do that (requires hard code changes) .

Rollo

edit: typos
edit: more typos, sigh
edit: even more typos, I give up

[ 28 April 2002: Message edited by: Rollo ]

[ 28 April 2002: Message edited by: Rollo ]

[ 28 April 2002: Message edited by: Rollo ]

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  #4  
Old April 29th, 2002, 03:44 AM
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Default Re: Devnull Mod Gold Version 1.60

I'd say that a little from columm a, a little from columm b.

I don't mind the race descriptions, as they do little good, but on the Monster Habitats and the Monster components don't say anything at all or this:

Monster Claw: Claws for Monsters.

And also some of the abilities on the ships I don't understand.

And what I meant for Scary stuff is... more like unexpected, weird stuff, rather than Godzilla clip-ons. No offense.

But people who worked on this did heck of a good job. It's really fun making a Frigging Huge Monster and using them on neutrals.

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Old April 29th, 2002, 05:42 AM

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Default Re: Devnull Mod Gold Version 1.60

I think the Habitat problem is because monsters are supposed to be AI players, human players aren't supposed to ever see those facilities
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Old April 29th, 2002, 06:06 PM
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Default Re: Devnull Mod Gold Version 1.60

Will this change any games running the mod now or can I over write them????
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