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April 26th, 2002, 12:30 PM
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(Counter-) Intel question.
I attack an enemy with several sabotage projects and spend a total of 570000 intel points per turn. My enemy produces a toal of 105000 intel points per turn (AI bonus included), which are divided among twelve counter intel projects.
All my projects are defeated over several turns. Now what I do not understand is that my enemy seems to use only about 130000 intel points to defeat all my projects (if I calculate how many points have been accumulated in his counter-intel projects from turn to turn). The Intel Defense Modifier Percent is unchanged 120, so I would expect it takes 475000 points to defeat my 570000 attacking point and not something around 130000.
Any idea what is the problem???
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April 27th, 2002, 01:36 AM
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Corporal
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Re: (Counter-) Intel question.
well somebody shoot me down in flames if i'm wrong but
1. Counter Intel 1 counts as 1 defence per point spent
2. Counter Intel 2 counts as 2 defence per point spent.
3. Counter Intel 3 counts as 3 defence per point spent.
So for 130000 points on Counter Intel 3 you get 390000 defence. If this had been saved up for a few turns before you started your attack then it'll take a few more turns to bring the defence down.
Askan
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April 27th, 2002, 01:41 AM
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Re: (Counter-) Intel question.
Counter-Intel gets that +20% modifier for defense, and it can store up points.
If you have 12 Counter intel 3's, (500 K each), you can store up to 6 million defense points.
You will have to wear down all of his stored defenses before your first attack will succeed.
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April 26th, 2002, 04:43 PM
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Re: (Counter-) Intel question.
quote: Originally posted by Suicide Junkie:
You will have to wear down all of his stored defenses before your first attack will succeed.
So how do you "wear down" his stored defenses? Do the poiunts you spend on attack subtract from his stored points? Or does an attack of yours that complets cancel one defense of his, regardless of poinst stored, or produced.
I'm still very confused about all this. I pretty much just throw points at intel attacks and counter intel and hold my breath. I am usually more supriced when my attacks succed than when they fail.
Geoschmo
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April 26th, 2002, 06:36 PM
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Re: (Counter-) Intel question.
A successful defense will subtract the cost of the attack from your stored defense points.
I am not sure what happens if the defender has some points, but not quite enough. You will be likely to find out who the attacker is even if you can't stop the attack itself.
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April 26th, 2002, 08:06 PM
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Re: (Counter-) Intel question.
What if the defender has two projects going and has enough points stored between the two of them to stop the attack, but not enough in either one to stop the attack? Will the attack succeed? If not what happens to the points? Do they coem from both prohects equally or all from one and the rest from the other.
WHat happens to a counter intel project when all the points are depleted? Does it then go away?
If all this is correct it really is more imporant how long your projects have been going then how many points you are producing each turn.
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