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April 24th, 2002, 10:34 AM
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Corporal
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"Wait a second" command
When you have ships a little distance from each other and you want them to combine into a single fleet to attack is there any way to ask the ones in the lead to wait while the other ships join before moving forward? If not, there should be!
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April 24th, 2002, 10:38 AM
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Private
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Re: "Wait a second" command
do ya mean in tactical or stratecical combat or in the normal game before you attack ?
greets
construct
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April 24th, 2002, 11:22 AM
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General
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Re: "Wait a second" command
I would love to see this (outside of combat). It would make queueing orders so much more powerful if you could say
move to X
wait 1 turn
load troops
move to Y
drop troops
repeat
I also hate the way your orders are erased if the ship in question runs out of cargo space and is ordered to pick up more.
Finally, I would love it if the "resupply / repair at nearest" orders were resolved at the time they are carried out, not the time they are issued.
And don't get me started on boolean operators for order queues... Just imagine things like
"IF (sats on "planet Y" >=300kt) AND (supplies on "Ship Z" >=2000) AND (Enemy presence in system A = "NONE") THEN load sats (Ship Z, Planet Y)"
Think I might have to wait for SEV for that one=-)
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April 24th, 2002, 11:38 AM
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Lieutenant General
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Re: "Wait a second" command
Yes, it would be really nice. I hate that I can not order ships to get repaired and come back to front lines. As it is now, ships with stacked orders of "repair" and "move to" will come to the spaceyard and promptly, without staying even one turn for repair, turn back.
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April 24th, 2002, 12:08 PM
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First Lieutenant
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Re: "Wait a second" command
1) Another nice feature would be if you could delete orders in the order view row-wise, e.g. by clicking on the line. As it is now, you have to delete the whole order, and reprogram it from scratch.
2) If you pick multiple ships (with shift) to give them orders, you just can move and warp IIRC. It would be nice to release all orders that could be possible with all of the ships, e.g. transfer/load/unload/launch/recover remotely. This is a pain in the neck in PvKs proportions mod, when you program the repeat orders for 20 starliners/pop shuttles.
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April 24th, 2002, 06:53 PM
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Major
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Re: "Wait a second" command
Along that same line, I personally would like to be able to build 'canned' strings of commands (of course with the proposed boolean logic). My idea would be something along the lines of this:
Build a list of commands that set a minefield to the maximum allowable mine count. For instance:
Lay Mines; IF Supplies < x THEN GOTO Closest Resupply ELSE GOTO Closest Mines (for pickup); LOOP UNTIL MaxMinesInLocation
Call this command something like "Maximize Minefield". Then select a ship (probably MineLayer for this command), then select the "Maximize Minefield" command, then click on the sector.
That IMO would be a cool addition to the below ideas....
[ 24 April 2002: Message edited by: rdouglass ]
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