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April 15th, 2002, 08:40 PM
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Sergeant
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Government settings?
Any chance that Malfador will make the government style you select effective. Kind of like the way Master of Orion 2 works. Make up advanced forms of government with bonuses and penanties. Examples: Galatic Democracy 10% bounus to research, 5% penalty to occupation, 10% trade bonus.
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April 15th, 2002, 08:50 PM
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Shrapnel Fanatic
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Re: Government settings?
Those would be the culture settings.
You can call your empire whatever you like, but it is your culture that determines the bonuses.
"I'm Grand Emperor Bob, and I rule the Tyrik Anarchists with an iron fist!"
If you like, mod the names of the cultures to match the MoO2 government style.
__________________
Things you want:
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April 15th, 2002, 10:15 PM
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Sergeant
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Re: Government settings?
I'm well aware of culture settings in the game. But I'd like to see in addition to "culture settings" the effect government would have on a people.
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April 15th, 2002, 11:02 PM
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National Security Advisor
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Re: Government settings?
Seems kind of redundant with culture, not in terms of what it represents, but in terms of game effect. You can already set both culture and then micro-manage the exact levels of each ability for each empire, which can be the results of whatever causes you like, be they government, cultural variations from the base, physiological considerations, psychology, or whatever. Just describe them in the empire's text description, and set the actual levels to whatever you like.
PvK
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April 16th, 2002, 05:50 AM
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Private
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Re: Government settings?
Perhaps he wants to change the government type during the game, such as in Civilization.
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April 16th, 2002, 03:13 PM
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Sergeant
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Re: Government settings?
That's exactly what I had in mind.
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