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  #1  
Old April 5th, 2002, 07:44 PM

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Default Ultimate Vehicle Size

The Ultimate vehicle size mod is back, and gold compatible!

Major re-work of all vehicle Sizes that includes
60 normal ships from 75 to 40000 kt
20 carriers from 130 to 31400 kt
20 bases from 250 to 65000 kt
5 colony ships from 240 to 370 kt
20 transports from 150 to 23500 kt
10 fighters from 7 to 56 kt
10 satellites from 40 to 200 kt
10 mines from 5 to 100 kt
10 troops from 1 to 100 kt
and more than 35 weapon mounts used by different type of vehicles
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  #2  
Old April 5th, 2002, 09:01 PM
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Jmenschenfresser Jmenschenfresser is offline
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Default Re: Ultimate Vehicle Size

Sitting here at work, so I really can't check if I am correct or not, but I was checking out the sizes of ships you've created. Several of the larger designs like the Mothership-11 have something like 50 engines per move, but list as requirements a maximum of six engines. I may simply lack the understanding of the vehiclesize file...

dunno. Here's the lines I am confused over:

Engines Per Move := 36
...
Requirement Max Engines := 6
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Old April 5th, 2002, 09:14 PM
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Default Re: Ultimate Vehicle Size

This mod is using quasi-newtonian propulsion. Each engine gives more than one move. Qauntum Emgines have this ability:
Ability 2 Type := Standard Ship Movement
Ability 2 Descr := Generates 9 standard movement.
Ability 2 Val 1 := 9
Ability 2 Val 2 := 0

So, if you use 6 of them in a Massive Mothership-10, they would make 6 x 9 = 54 movement points. Since the Mothership has 36 engines per move (which actually means "number of movement points generated by engines required for each actual point of movement that the ship gets in-game), it would have 54 / 36 = 1.5 MP, which rounds down to 1. With Quantum Engines, it gets 1 MP with 4, 5 or 6 engines, since 4 engines make 36 movement, and it would take 8 engines to get 72 movement, whih the ship cannot have.

[ 05 April 2002: Message edited by: Imperator Fyron ]

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Old April 5th, 2002, 09:57 PM
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Default Re: Ultimate Vehicle Size

Gotcha...didn't realize that engines per move also took into consideration movement points generated, although that is extremely logical. Learned something today.
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Old April 6th, 2002, 01:49 AM

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Default Re: Ultimate Vehicle Size

I implement engines per move and many engines in every ship, but it's not QN.
To be quasi-newtonian, engines per move would have to be proportional to hull size.
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Old April 6th, 2002, 09:53 PM
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Default Re: Ultimate Vehicle Size

i was thinking of making a QN system where at the top of the tech tree there were inertialess engines that gave only bonus movement. that would mean that the ship got the full movement of the engine, regardless of its 'engines per move,' right? or do i have that wrong? its been a while since i was playing with ship sizes and engines.
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