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  #1  
Old April 3rd, 2002, 08:40 AM
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Tnarg Tnarg is offline
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Default Stellar Manipulation

I am changing my tacticts a bit and am begginging to start researching heavily in stellar manipulation. However; being a somewhat new player I do not know much about say: worm hole manipulation, planet creation, ring planets, and turning a star into a hefty platform of manmade wonder. So if any one has the time to perhaps explain or could suggest a site on how to do each of these that would be great. I like details.
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Old April 3rd, 2002, 08:56 AM
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Default Re: Stellar Manipulation

Warp Point Manipulation is simple. Just go to the spot where you want to close or open a warp point, and you can do it.

Planet creation requires a star in the system and an asteroid belt. Move your ship onto the asteroid belt and give the order to create the planet.

Ringworlds/Sphereworlds are more complicated. You have to make them at a star. You need to assemble 11 star bases for a Ringworld or 21 for a Sphereworld. One base has the appropriate generator on it. You need 5 bases with Planetary Gravity Plating and 5 with Hyper Density Cables for a RW, and 10 of each for a SW. To get these, you have to make a ship with a space yard on it and move it there. The best thing to do is build some space stations with space yards on them to construct the starbases. They have less maintanence costs than space yard ships, and it takes a long time to build all of the starbases.
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Old April 3rd, 2002, 07:19 PM

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Default Re: Stellar Manipulation

High-level cloak generators and stellar manipulation components are a delicious combination on ships, btw.
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Old April 4th, 2002, 12:25 AM
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Default Re: Stellar Manipulation

Of course, one cloaked scanning satellite placed in every system (preferably in storms) will foil that strategy.
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Old April 5th, 2002, 07:19 AM

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Default Re: Stellar Manipulation

While you are using (immensely powerful, terribly expensive) Stellar Manipulation components for war, wouldn't it be better to just have another SM ship warp the SM warship into the enemy system.

You could have IRCC a cruiser with the warp-point maker, destroyer, and a repair bay at each location you are making the SM warships. When such a warship is made (star destroyer for ship size and ease of monitoring, nebulizer for cost) the warp-point making ship has a path to an enemy system. The suicidal SM warship zips through, makes his way to the system's star, and does his duty for God and Country. The warp point maker then has the option of popping though and leaving a recon sat (if you leave a couple of engines off), before it returns to the shipyard system and closes the warp point. Such recon sats would be utterly useless if you were using the nebulizer....

In a simultaneous game I guess you'd have to have the warp-point open a turn before hand (never used SM in simultaneous) which would give your opponent a turn to invade your shipyard or attempt to intercept the Little Samson Machine.

Additionally, every time you open such a warp-point, anyone in the target system might know where the attack is coming from (they'll see the line in the big-grid-map-thing), but only if they've seen the inside of your shipyard system before..... I think.... Or how would that work?

Additionally, this would all be extraordinarily expensive. A great way to deprive your enemy of an entire star system, but could you ever afford it? Are Stellar Manipulation Weapons used in multiplayer?
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Old April 5th, 2002, 08:14 AM
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Default Re: Stellar Manipulation

I think many people just don't bother with Stellar Manipulation.

Except for the fact that you can construct Ringworlds and Sphearworlds later on, Researching Stellar Manipulation is an unnecessity.

Monolith Facilities maybe tempting as they can extract 900 of all "moolah" types, but they still depend on the percentage of production of the planet, and 100 minerals, organics, or radioactives are lost with every Monolith.

The power to create suns and planets may be tempting, but you can't create planets without Asteroids, You can't create suns unless nothing is in the darn thing, Nebulas and Black Holes actually become beneficial later, even with scanners because of the system abilities and Storms has no absolute value of investing in them unless you want to hide some ships or shipyards in them.

The only about useful Stellar Manipulation techs are Warp Point Creator when you want to cut a shortcut or some parts are cut off from the rest, and Warp Point Destroyer as a way of ignoring those psychotic races.

And Without cheat codes, building ringworlds and sphearworlds will take you lots of time...

Hope that helps
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