Proportions 1.5.2 is now available from the new Proportions web page at
www.latibulum.com/pvk/proportions.
Like 1.4.2 did for 1.4, 1.5.2 corrects some issues with 1.5, without changing much else, for players who have started a game with 1.5 and who don't want things to change much, but would like to fix some problems with certain components.
The next Version will be 1.6, and will change some more things, but it should still be possible to upgrade any game started with an earlier Version to a later Version. Just some abilities of existing things may be adjusted around.
Below are the changes introduced with 1.5.2:
Changes Log:
============
Version 1.5.2:
* This Version mainly fixes things in 1.5, without making major changes
to balance or function.
* Fixed problem with upgrading sensors turning into platform fire control
centers.
* Added small supply generation and storage to solar sails to allow them
to drive ships without other supply components, and because it's
appropriate for them to do some of this.
* Fixed lower-tech quantum generators.
* Adjusted cultural maintenance modifiers to compensate for shift to the
new relative scale it uses. Also tweaked a couple of other cultural
modifiers.
* Adjusted ground combat damage multiplier to extend ground combat times.
* Added small supply and tiny to-hit modifiers to gravitic drives.
* Changed graphics, names, and descriptions for Armors IV through VII.
* Added cargo ability to shipyards, repair bays, remote miners, cobalt
warheads, and mine sweepers, to allow them to use non-military hull
types (e.g. transport hulls).
* Reduced damage resistance of cobalt warheads.
* Made supply compartment and niche appear even with "show latest."
* Added a -10 bad event chance to homeworld cultural centers, to decrease
the chance of game-upsetting catastrophic events.
* Made minor adjustments to system type abilities. Organic infestations
and forming stars now do something, and nebulae effects are more varied.
* Reduced size of self-defense cannon slightly.
PvK